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Magic gear progression, level by level

This magic gear progression covers what to wear at each Magic level, from blue wizard robes in free-to-play to ancestral and the Eye of Ayak. Each tier lists only the pieces that change, with today's price for tradeable items and no price for untradeable rewards. Decide first if you are building for powered staffs, standard spells or Ancient Magicks, because the weapon slot changes with that choice.

Free-to-play start (1 to 40 Magic)

Tier total 3,388

ItemSlotPriceWhy it is here
Blue wizard hat
Head378Cheap Magic attack for a fresh account.
Amulet of magic
Neck735Best F2P Magic attack amulet.
Staff of air
Weapon1,208Free air runes for strike and bolt spells.
Blue wizard robe
Body978Light robe with Magic attack.
Blue skirt
Legs89No Magic penalty and costs next to nothing.

Early members (40 to 60 Magic)

Tier total 4M

ItemSlotPriceWhy it is here
Mystic hat
Head9,05040 Magic, 20 Defence.
Mystic robe top
Body71,09840 Magic, 20 Defence.
Mystic robe bottom
Legs47,11640 Magic, 20 Defence.
Mystic boots
Feet5,31340 Magic, 20 Defence.
Tome of Fire (empty)
Shield1.97M50 Magic. Wintertodt reward; charged with burnt pages it supplies fire runes and adds 10% to fire spell damage.
Slayer's staff
Weapon21,10450 Magic and 55 Slayer. Casts Magic Dart, strong for its level.
Mystic smoke staff
Weapon1.88MFree fire and air runes, plus 10% on standard spells.

Mid game (60 to 75 Magic)

Tier total 19.4M

ItemSlotPriceWhy it is here
Bloodbark helm
Head105K60 Magic and Defence. Extra healing on blood spells.
Bloodbark body
Body192K60 Magic and Defence.
Bloodbark legs
Legs189K60 Magic and Defence.
Bloodbark boots
Feet46,24360 Magic and Defence.
Occult necklace
Neck314K70 Magic. Magic damage plus accuracy, kept into the end game.
Elemental amulet
Neck1.78M59 Magic. +2 max hit on elemental spells; swap in for wave and surge spells.
Ancient staff
Weapon60,841Cheap way to autocast Ancient Magicks.
Twinflame staff
Weapon13.1M60 Magic. Free fire and water runes and a second hit on bolt, blast and wave spells.
Malediction ward
Shield2.50MMagic attack shield for one-handed staves and wands.
Infinity boots
Feet1.07MMagic attack boots at 50 Magic, held until eternals.

Late game (75 to 85 Magic)

Tier total 97.6M

ItemSlotPriceWhy it is here
Uncharged trident
Weapon41,82175 Magic. Trident of the seas; built-in spell, no runes beyond charges.
Uncharged toxic trident
Weapon3.14M75 Magic. Trident of the swamp: harder hits and venom.
Ahrim's hood
Head335K70 Magic and Defence. Barrows set.
Ahrim's robetop
Body1.11M70 Magic and Defence.
Ahrim's robeskirt
Legs1.21M70 Magic and Defence.
Ardougne cloak 3
CapeUntradeableArdougne hard diary. +5 Magic attack and +5 Prayer bonus.
Tormented bracelet
Hands19.2MZenyte jewellery. Magic attack and damage.
Eternal boots
Feet4.21M75 Magic and Defence. Cerberus crystal.
Seers ring
Ring779KImbue with Nightmare Zone or Soul Wars points.
Kodai wand
Weapon48.3M75 Magic. Best Ancient Magicks weapon, saves runes.
Sanguinesti staff (uncharged)
Weapon19.2M82 Magic. Powered staff that heals on some hits.

End game (85+ Magic)

Tier total 506M

ItemSlotPriceWhy it is here
Eye of Ayak (uncharged)
Weapon42.1M83 Magic. Attacks every 3 ticks with +30 Magic attack; the strongest staff on this list.
Ancestral hat
Head38M75 Magic, 65 Defence. Magic damage on every piece.
Ancestral robe top
Body88.6MHighest Magic attack body outside special modes.
Ancestral robe bottom
Legs66.8MCompletes the strongest damage set.
Virtus mask
Head4.40M78 Magic, 75 Defence. Ancient Magicks set from the Desert Treasure II bosses.
Virtus robe top
Body32.5MEach piece adds 2% Magic damage, or 5% on Ancient spells.
Virtus robe bottom
Legs24.4MPairs with the kodai wand for bursting and barraging.
Arcane spirit shield
Shield129M65 Magic, 75 Defence and 70 Prayer. +20 Magic attack and +3% Magic damage.
Confliction gauntlets
Hands58.8MTormented bracelet upgraded with Mokhaiotl cloth.
Avernic treads (et)
FeetUntradeableAvernic treads with eternal boots added.
Magus ring
Ring21MBest magic ring. Made from a vestige dropped by a Desert Treasure II boss.

Tier totals add up the current Grand Exchange mid price of every tradeable item in the tier. Untradeable items count as zero.

Three ways to use Magic

Mage gear is less about armour and more about what you cast. Most players end up owning one weapon for each of these:

TypeExamplesBest for
Powered staffTrident, Sanguinesti staff, Eye of AyakBossing; no runes, just charges
Standard spellbookWave and surge spells with a staffElemental weaknesses, demonbane, curses
Ancient MagicksBurst and barrage with kodai wandSlayer stacks, freezing, training

Powered staffs are the main bossing weapons from 75 Magic. The trident is where most players start, then the Sanguinesti staff and the Eye of Ayak, which attacks every 3 ticks, sit at the top. For Slayer stacks the kodai wand and Ancients are hard to beat; see the Ice Barrage guide for setups.

Magic attack and Magic damage

Mage gear has two numbers that matter. Magic attack is accuracy. Magic damage is a percentage added to your max hit. Early robes like mystic and bloodbark only give accuracy; Magic damage starts with the occult necklace, tormented bracelet and kodai wand, then ancestral adds it on every piece. When choosing between two upgrades, the piece with Magic damage usually wins once you have reasonable accuracy.

Upgrade order

  1. Diary and minigame extras: an Ardougne cloak from the Ardougne Diary, and a Tome of Fire from Wintertodt for fire spells.
  2. Weapon: trident at 75 Magic, then a better powered staff when you can.
  3. Occult necklace at 70 Magic. It stays in your setup until the very end, and the occult necklace price is low for what it does.
  4. Tormented bracelet and eternal boots for accuracy and damage.
  5. Robes last: Ahrim's, then ancestral. Robes are expensive for the damage they add.

Elemental and demonbane builds

Since 2024, many monsters have an elemental weakness, which makes standard spellbook setups worth owning. The Twinflame staff supplies fire and water runes and fires a second hit on bolt, blast and wave spells. The elemental amulet, added in September 2026, adds 2 to the max hit of elemental spells and can beat the occult necklace on wave spells. For demons, the purging staff is the top weapon for demonbane spells.

Combat boosts from the Prayer stat

At 77 Prayer and 70 Defence, once you have read the scroll from Chambers of Xeric, you get the strongest magic combat boost, a large lift to Magic accuracy and defence. The level 45 magic boost is the stopgap before it. Gear with Prayer bonus, such as the Arcane spirit shield and the Ardougne cloak, makes your Prayer points last longer on long trips.

Training while you save

Bursting and barraging, high alchemy and splashing all pay or cost differently. The Magic training guide lists the routes, and the DPS calculator compares any two of your setups against a chosen boss.

Questions players ask

What is the best magic weapon at each level?

A staff of air early on, then a mystic smoke staff or the Slayer's staff, then the trident of the seas at 75 Magic. After that, the trident of the swamp and Sanguinesti staff lead to the Eye of Ayak at 83. For Ancient Magicks, the kodai wand is the top choice from 75.

Should I buy ancestral or a better staff first?

The staff, nearly always. A powered staff upgrade adds more damage than a set of robes for most budgets. Buy ancestral once you own your end weapon or are building for a specific raid.

Is the occult necklace still best in slot?

For most magic setups, yes. It adds Magic attack and damage and stays in the end game kit. The elemental amulet can beat it when casting wave or surge spells, because its +2 max hit is large on those spells.

What are Virtus robes used for?

Virtus is the Ancient Magicks set from the Desert Treasure II bosses. Each piece gives 2% Magic damage, rising to 5% with Ancient spells, so the full set adds 15% to bursting and barraging with a kodai wand. For powered staffs and standard spells, ancestral is better.

What mage gear do I need for Barrows or the Kraken?

A trident, occult necklace, Ardougne cloak, Ahrim's or bloodbark and an imbued seers ring cover both comfortably. Use the DPS calculator to check your setup against the specific boss before spending more.