osrsmath

Enchanting bolts for profit, from opal to onyx

This page prices every Enchant Crossbow Bolt spell from current Grand Exchange prices: the plain bolts, the enchanted bolts and the runes for each cast, giving profit per cast and per hour for both regular and dragon bolts. Diamond bolts (e) are the most searched, but check ruby and dragon versions too, because the best margin changes week to week.

Top method right now+13.9M /hrEnchanting opal dragon bolts at the fountain of rune
Best free-to-play– /hrnone listed
Best low intensity+377K /hrCutting diamond bolt tips

7 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Enchanting opal dragon bolts at the fountain of rune9 MagicSets of bolts enchanted per hour: 5,400ProcessingHighMembers+2,570+13.9M
Fletching gem-tipped dragon bolts84 FletchingBolts fletched per hour: 27,000SkillingFletchingModerateMembers+74+2M
Cutting diamond bolt tips65 FletchingGems cut per hour: 1,150SkillingFletchingLowMembers+328+377K
Cutting ruby bolt tips63 FletchingGems cut per hour: 1,150SkillingFletchingLowMembers+202+232K
Fletching ruby bolts63 FletchingBolts per hour: 27,000SkillingFletchingLowMembers−3−81,000
Fletching diamond bolts65 FletchingBolts fletched per hour: 27,000SkillingFletchingLowMembers−28−756K
Cutting amethyst bolt tips83 CraftingSkillingCraftingLowMembers–−2.03M

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

The spell behind every row

Every tier uses the same members spell on the standard spellbook. Each cast enchants 10 bolts, and the spell works on both the regular and dragon version of that bolt type, so diamond dragon bolts use the same cast and runes as diamond bolts.

BoltMagic levelRunes per cast (10 bolts)Magic xp
Opal42 air, 1 cosmic9
Sapphire71 water, 1 mind, 1 cosmic17.5
Jade142 earth, 1 cosmic19
Pearl242 water, 1 cosmic29.5
Emerald273 air, 1 nature, 1 cosmic37
Red topaz292 fire, 1 cosmic33
Ruby495 fire, 1 blood, 1 cosmic59
Diamond5710 earth, 2 law, 1 cosmic67
Dragonstone6815 earth, 1 soul, 1 cosmic78
Onyx8720 fire, 1 death, 1 cosmic97

Elemental staves cover the air, water, earth or fire runes, which matters most for dragonstone and onyx with 15 or 20 elementals per cast. The runes that actually cost money are the cosmic on every cast, plus the law, blood, soul or death rune on the higher tiers. The Magic calculator shows how many casts you need for a level if you are enchanting for xp rather than gold.

What diamond bolts (e) do

Diamond bolts (e) are adamant bolts tipped with enchanted diamond, and their effect is Armour Piercing. It has a 10% chance to activate on each shot (5% against players), and when it does the hit is guaranteed to land and the max hit rises by 15% for that hit, or 26% with a zaryte crossbow. The Kandarin hard diary adds 10% to the base chance, taking it to 11%, with no headgear needed.

Because the effect ignores the accuracy roll, diamonds are the standard bolt against heavily armoured targets, which is why ranged players buy them in tens of thousands. To make them yourself, cut a diamond into 12 bolt tips and attach them to adamant bolts at 65 Fletching, then enchant at 57 Magic. They also drop from Venenatis and Spindel.

Ruby, onyx and the dragon versions

Ruby bolts (e) at 49 Magic carry Blood Forfeit, which costs you 10% of your current hitpoints and deals 20% of the target's, so they are used to open on high-hitpoint bosses before switching to diamonds. Onyx bolts (e) at 87 Magic heal you on a proc and sell for far more per bolt than any other tier, so a small percentage margin is still a lot of coins per cast. Dragon bolt versions need 84 Fletching to tip and trade at a higher price per bolt, which can make a thin margin per bolt into a fat one per cast.

Buy limits decide how long you can do it

Every plain bolt in this table has a Grand Exchange limit of 11,000 every four hours, which is 1,100 casts. At a steady pace that is well under an hour of casting, so enchanting bolts is something you do in short bursts between other things, or spread across several bolt types to use more limits. The enchanted bolts you sell have no sell limit, but daily volume matters: diamond, ruby and dragon bolts move fast, while pearl, jade and topaz bolts trade far less.

The fastest players enchant at the Fountain of Rune in the deep Wilderness, where spells cost no runes but give no xp, with opal dragon bolts a known money maker there. It removes the rune cost entirely but carries the obvious risk, so the table assumes you buy and use your runes like everyone else.

How to read the profit columns

Profit per cast is the price of 10 enchanted bolts after Grand Exchange tax, minus 10 plain bolts and the full rune cost at today's prices. Profit per hour multiplies that by a realistic number of casts. A small positive number is normal; these are processing margins, not big money. If you fletch your own bolts first, the fletching money making list shows whether tipping them is profitable at today's prices, and the rune crossbow price page covers the crossbow most players fire them from.

Questions players ask

How do you make diamond bolts (e)?

Cut a diamond with a chisel into 12 diamond bolt tips, attach the tips to adamant bolts at 65 Fletching, then cast Enchant Crossbow Bolt (Diamond) at 57 Magic. Each cast enchants 10 bolts and costs 10 earth runes, 2 law runes and 1 cosmic rune. Most players skip the first steps and buy diamond bolts to enchant.

Is enchanting bolts profitable in OSRS?

Usually by a small amount. The margin is the gap between enchanted and plain bolts minus runes, and it moves daily. Dragon bolts and onyx bolts often give the most coins per cast. The 11,000 bolt buy limit means you can only do about 1,100 casts per bolt type every four hours, so it is a short session earner.

Are onyx bolts (e) worth it?

For high-end ranged, yes. Onyx bolts (e) have the Life Leech effect, which adds damage and heals you on a proc, and they are expensive per bolt. For enchanting, they need 87 Magic, and the high bolt price means even a slim percentage margin is worth checking. Look at the onyx row in the table for today's figure.

Ruby or diamond bolts (e): which should I use?

Use ruby bolts (e) at the start of a fight on a boss with high hitpoints, because Blood Forfeit deals a share of its current hitpoints. Switch to diamond bolts (e) once its hitpoints drop or against targets with high ranged defence, since Armour Piercing guarantees a boosted hit.