osrsmath

Profitable Crafting methods, ranked by today's margins

The table ranks every Crafting money maker by profit per hour at current Grand Exchange prices. Each row lists the Crafting level and any quests it needs, so check those against your account, then sort by profit. Most of Crafting costs money to train, so the methods that stay above zero tend to be the ones players buy for a reason: jewellery to enchant, strings to fletch, nets to hunt with.

Top method right now+2.18M /hrMaking toy cats
Best free-to-play+289K /hrCrafting diamond jewellery
Best low intensity+1.30M /hrTanning blue dragonhide

29 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Making toy cats85 Crafting · 42 ConstructionCats made per hour: 576ProcessingHighMembers+3,784+2.18M
Tanning blue dragonhideHides per hour: 3,500ProcessingLowMembers+371+1.30M
Tanning black dragonhideHides per hour: 3,500ProcessingLowMembers+331+1.16M
Tanning green dragonhideHides per hour: 3,500ProcessingLowMembers+319+1.12M
Tanning red dragonhideHides per hour: 3,500ProcessingLowMembers+288+1.01M
Crafting dragonstone jewellery74 CraftingDragonstone bracelet per hour: 1,200SkillingCraftingLowMembers+572+686K
Crafting jade jewellery34 CraftingUnstrung amulets per hour: 1,200SkillingCraftingLowMembers+562+674K
Crafting drift nets26 Crafting · 29 ConstructionNets per hour: 1,100SkillingCraftingModerateMembers+561+617K
Spinning flax to bow strings10 CraftingFlax spun per hour: 2,000ProcessingCraftingLowMembers+226+451K
Crafting opal jewellery1 CraftingRings per hour: 1,200SkillingCraftingLowMembers+350+420K
Crafting topaz jewellery45 CraftingUnstrung amulets per hour: 1,200SkillingCraftingLowMembers+332+398K
Crafting ruby bracelets42 CraftingBracelets per hour: 1,200SkillingCraftingLowMembers+305+366K
Crafting clockwork (teleport method)8 Crafting · 25 Construction · 45 MagicTrips per hour: 42SkillingCraftingHighMembers+8,232+346K
Crafting limestone bricks12 CraftingBricks cut per hour: 5,000ProcessingHighMembers+67+335K
Crafting diamond jewellery56 CraftingNecklaces per hour: 1,200SkillingCraftingLowF2P+241+289K
Crafting bolts of canvas39 Crafting · 29 ConstructionCanvases per hour: 1,100SkillingCraftingModerateMembers+258+284K
Crafting ruby jewellery50 CraftingUnstrung amulets per hour: 1,200SkillingCraftingLowF2P+220+264K
Crafting emerald bracelets30 CraftingBracelets per hour: 1,200SkillingCraftingLowMembers+217+260K
Crafting sapphire bracelets23 CraftingBracelets per hour: 1,200SkillingCraftingLowMembers+208+250K
Crafting diamond bracelets58 CraftingBracelets per hour: 1,200SkillingCraftingLowMembers+195+234K
Crafting gold bracelets7 CraftingBracelets per hour: 1,400SkillingCraftingLowMembers+167+234K
Tanning cowhideTans per hour: 3,500ProcessingLowF2P+60+209K
Cutting amethyst arrowtips85 CraftingSkillingCraftingLowMembers–+176K
Stringing amulets1 CraftingAmulets strung per hour: 2,520SkillingCraftingLowF2P+59+149K
Crafting emerald jewellery29 CraftingNecklaces per hour: 1,200SkillingCraftingLowF2P+110+132K
Crafting sapphire jewellery22 CraftingNecklaces per hour: 1,200SkillingCraftingLowF2P+103+124K
Crafting gold jewellery8 CraftingUnstrung amulets per hour: 1,400SkillingCraftingLowF2P+65+91,000
Cutting amethyst bolt tips83 CraftingSkillingCraftingLowMembers–−649K
Crafting Xerician robes22 CraftingRobes crafted per hour: 1,900SkillingCraftingLowMembers−404−768K

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

Why most of Crafting loses money, and what does not

Crafting is a buyer's skill. Dragonhide bodies, glassblowing and cutting gems are fast xp, but so many players train them that the finished goods sell for less than the materials. That is the price of xp, and the Crafting calculator shows the cost per xp for every item if levels are what you want.

The profitable rows share one trait: the product is an ingredient for something else. A sapphire ring becomes a ring of recoil. An opal bracelet becomes an expeditious bracelet. A dragonstone bracelet becomes a combat bracelet. A bow string goes on a longbow. When demand comes from another skill or from combat, the margin holds up better than when it comes from players wanting xp.

Method familyCrafting levelWhy it sellsWatch out for
Gold and silver jewellery1 to 74Players enchant it into recoils, expeditious and combat braceletsGold bar limit of 10,000; gem prices
Stringing amulets1Strung amulets are what gets enchantedBall of wool cost; thin margins
Spinning flax into bow strings10Fletchers need millions of stringsSlow, low-intensity profit
Drift nets and limestone bricks26 and 12Supply for Hunter and ConstructionDrift net limit of 600; small volume
Clockworks and toy cats8 and higherConstruction and toy cat buyersToy cat limit of 150; Construction levels

Jewellery: the steady earner

Jewellery is the backbone of this list because the inputs are simple (a bar, sometimes a gem, a mould) and the outputs are bought by people who enchant them. Opal rings work from level 1 with silver bars. Gold bracelets come at 7 and the gem bracelets follow at 23 (sapphire), 30 (emerald), 42 (ruby), 58 (diamond) and 74 (dragonstone). Bracelets are often the most profitable item of each gem tier, because enchanted bracelets are used up and need replacing.

The bottleneck is the bar. Gold and silver bars are capped at 10,000 every four hours, which is around eight hours of jewellery at a furnace. High alchemy also sets a floor under most jewellery, so a sale is rarely a total loss. Check the item's alch value against the margin on the high alchemy list before you commit a full limit.

Low effort money: flax and strings

Spinning flax into bow strings at level 10 is the classic relaxed earner. You spin a couple of thousand an hour, nothing can go wrong, and fletchers keep buying. Lunar players can do the same with the Spin Flax spell, which spins 5 flax per cast; the Lunar spells money making list compares that with Tan Leather and Plank Make. Limestone bricks (level 12) and drift nets (level 26, from jute) fill the same niche, but both trade in small volumes, and drift nets are capped at 600 per four hours.

Battlestaves and the Zaff discount

Battlestaves are a famous money maker with a catch: on the Grand Exchange, the margin from orb plus battlestaff to elemental staff is often negative. The profit comes from buying battlestaves cheaply from Zaff in Varrock after a Varrock Diary tier (15 a day at easy, up to 120 at elite) and from high alchemy setting a floor. That is why battlestaves do not appear in the table: on Grand Exchange prices alone they rarely pay. Orb levels are 54 for water, 58 earth, 62 fire and 66 air.

Reading the table without getting burnt

Each row values inputs and the product at the current mid price, takes the Grand Exchange tax off the sale, and assumes a realistic number of actions per hour. Two things the number cannot see: whether the market can absorb what you make (check 24 hour volume, especially for toy cats, drift nets and dragonstone jewellery), and how much capital you need. Jewellery needs only a few hundred thousand to start, while clockworks and toy cats need Construction levels and a stack of steel bars or clockworks. If you are levelling while earning, the Crafting training guide shows where the profitable methods fit into a route to 99.

Questions players ask

What is the most profitable Crafting method in OSRS?

It changes with prices. Tanning dragonhide, gem bracelets and opal or jade jewellery are often near the top, and spinning flax is the most dependable low-effort option. Sort the table by profit per hour to see today's leader, then check its trade volume and buy limit before putting a lot of money into it.

Can you make money training Crafting?

Partly. Jewellery, bow strings and a few other items are profitable at the levels they unlock, but the fastest xp methods (dragonhide bodies, glassblowing, cutting gems) usually lose money. Most players accept a cost for the fast levels and use the profitable methods when they want gold more than xp.

Is making jewellery profitable in OSRS?

Usually, yes. Gold and silver jewellery that gets enchanted, such as sapphire rings, opal and dragonstone bracelets, tends to sell above the cost of the bar and gem. High alchemy gives a floor for many pieces, so even a slow day rarely leaves you with a loss. Gold and silver bars are capped at 10,000 every four hours.

Is spinning flax still worth it?

As money, yes, if you want something easy. Spinning flax at level 10 makes a small but steady profit because fletchers constantly buy bow strings. The gp per hour is low compared with active methods, but it needs almost no attention and almost no capital, and it trains Crafting slowly at the same time.