osrsmath

Hunter 1-99: Traps, Rumours and Chinchompas

Hunter got much better to train after the Varlamore updates, and the fastest route no longer means a dozen dull trap types. The method table below lists every creature with its level, XP each and what the catch is worth, so set your current level and look at the price column before you choose between XP and money. Do the Varrock Museum quiz first.

Hunter training route

Time to 9994 hr +some steps have no typical rate
XP still to gain13,034,431from level 1
Average rate138K xp/hr8 steps left
LevelsMethodXP/hrXP neededHours
1–9Natural History Quiz (Varrock Museum)1,000 Hunter XP–969–
9–15Feldip weasels13,0001,4427 min
15–21Ruby harvests with copper longtails20,0002,6078 min
21–39Red crabs at The PandemoniumPartial Pandemonium and 10 Construction31,00028,63055 min
39–43Embertailed jerboas at Locus OasisBox traps from partial Eagles' Peak50,00016,69120 min
43–49Falconry (spotted kebbits)60,00041,38241 min
49–73Razor-backed kebbitsAbout 130,000 with stamina potions100K901,1749 hr
73–99Black chinchompas (Wilderness) or Hunters' RumoursRumours give about 160,000 at 72 without the Wilderness145K12,041,53683 hr
Total13,034,43194 hr

Cost per xp of every method

ActionLevelXP eachProfit eachGP/XPXP/hrGP/hr
Crimson swiftBird snaring
13400.0––
Polar kebbitBest profitNoose and tracking · Noose wand.
130+2,793+93.1––
Common kebbitNoose and tracking · Noose wand.
336+99+2.8––
Bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
5112−502−4.5––
Golden warblerBird snaring
54700.0––
Feldip weaselNoose and tracking · Noose wand.
748+219+4.6––
Copper longtailBird snaring
961.200.0––
Cerulean twitchBird snaring
1164.500.0––
Desert devilNoose and tracking · Noose wand.
1366+1,351+20.5––
Oak bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
14168−441−2.6––
Ruby harvestButterflies and moths
1524+25+1.0––
Baby implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
1718+1,754+97.4––
Tropical wagtailBird snaring
1995.200.0––
Red crabCrab trapping · Crab trap on The Pandemonium, Sailing 1; cut with a knife for meat.
2164+581+9.1––
Young implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
2220+2,536+127––
Wild kebbitDeadfall
23102.400.0––
Willow bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
24224−1,121−5.0––
Sapphire glacialisButterflies and moths
2534+85+2.5––
FerretBox traps
27115.200.0––
White rabbitOther · Rabbit snaring with a ferret in Piscatoris.
2714400.0––
Gourmet implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
2822+4,091+186––
Swamp lizardNet traps
29152+130+0.9––
Spined larupiaPitfalls
3118000.0––
Barb-tailed kebbitDeadfall
33134.400.0––
Teak bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
34280−1,268−4.5––
Snowy knightButterflies and moths
3544+2,323+52.8––
Earth implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
3625+1,468+58.7––
Prickly kebbitDeadfall
37147.2−466−3.2––
Embertailed jerboaBox traps
3913700.0––
Horned graahkPitfalls
4124000.0––
Essence implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
4227+2,011+74.5––
Spotted kebbitFalconry · Piscatoris falconry.
43104+63+0.6––
Maple bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
44369−978−2.7––
Black warlockButterflies and moths
4554+185+3.4––
Orange salamanderNet traps
47224+114+0.5––
Blue crabCrab trapping · Crab trap on The Great Conch, Sailing 45; needs part of Troubled Tortugans.
48136+591+4.3––
Mahogany bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
49480−1,143−2.4––
Razor-backed kebbitNoose and tracking · Tracked with a noose wand in Piscatoris.
49348.500.0––
Eclectic implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
5030+4,287+143––
Sabre-toothed kebbitDeadfall
5116000.0––
ChinchompaBox traps · Needs Eagles' Peak.
53198.4+936+4.7––
Sabre-toothed kyattPitfalls
5530000.0––
Dark kebbitFalconry
57132+104+0.8––
Pyre foxDeadfall · Avium Savannah; optional jerboa tail bait.
57177.6+3,822+21.5––
Nature implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
5834+5,237+154––
Red salamanderNet traps
59272+47+0.2––
Yew bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
59612−1,596−2.6––
Maniacal monkeyDeadfall · Kruk's Dungeon; needs Monkey Madness II.
601,000−53−0.1––
Wyrmscraig goat (level 60)Other · Goat pit in Wyrmscraig after Sheep Herder; xp rises 3 per level to 160 at 80, then 1 per level to 179 at 99.
6010000.0––
Carnivorous chinchompaBox traps
63265+1,270+4.8––
Magpie implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
6544+22,490+511––
Sunlight mothButterflies and moths
6574+607+8.2––
Black salamanderNet traps · Wilderness.
67319.2+441+1.4––
Dashing kebbitFalconry
69156+142+0.9––
Drift net fishing (level 70+)Other · Per fish shoal on Fossil Island at 70 Hunter and above (needs 44 Hunter, 47 Fishing); lower levels give less. Also gives Fishing xp.
70101.500.0117K0
Sunlight antelopePitfalls
7238000.0––
Black chinchompaBox traps · Wilderness.
73315+3,253+10.3––
Magic bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
74969−1,719−1.8––
Ninja implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
7450+41,370+827––
Moonlight mothButterflies and moths
7584+990+11.8––
LetvekBox traps · Vampyrium; used as stymphike bait.
76208.5+1,133+5.4––
Rainbow crabCrab trapping · Crab trap on The Crown Jewel, Sailing 64.
77216+441+2.0––
Tecu salamanderNet traps
79344+306K+888––
HerbiboarNoose and tracking · Fossil Island; 1,950 xp at 80 rising to 2,461 at 99 (based on unboosted level).
801,95000.0117K0
Wyrmscraig goat (level 80)Other · 160 xp at 80 Hunter, rising 1 per level to 179 at 99.
8016000.0––
StymphikeOther · Vampyrium after The Blood Moon Rises; 375 xp for hiding plus 1,350 for the kill.
821,725−574−0.3––
Dragon implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
8365+418K+6,427––
Lucky implingImplings · Puro-Puro value; implings caught elsewhere in Gielinor give more xp.
8980−271−3.4––
Redwood bird houseBird houses · Per full bird house collected (10 seeds as bait); one run is usually four houses.
891,200−2,048−1.7––
Moonlight antelopePitfalls
9145000.0––

Profit each and GP/XP use current Grand Exchange mid prices, before the 2% GE tax. Negative numbers are a cost per action or per xp. XP/hr and GP/hr assume a typical efficient player.

The fastest active route

LevelsCreatureXP/hrNeeds
1-9Natural History Quiz1,000 XPVarrock Museum basement
9-15Feldip weasels13,000Noose wand
15-21Ruby harvests and copper longtails20,000Butterfly net, jars, bird snares
21-39Red crabs31,000Partial Pandemonium, 10 Construction
39-43Embertailed jerboas50,000Partial Eagles' Peak (box traps)
43-49Falconry, spotted kebbits60,000500 coins to hire a gyr falcon
49-73Razor-backed kebbits100,000Stamina potions push it to about 130,000
73-99Black chinchompas145,000Wilderness; 225,000 solo by 99

Rates are for the first level of each band. Hunter scales hard with traps per level and with your own attention, so the top of each range comes from players who reset traps the moment they trigger. The hunter calculator works out catches needed from your current XP.

Two quest gates shape this route. Box traps need you to reach the point in Eagles' Peak where you learn them, and red crabs need you to be partway through Pandemonium, the Sailing intro quest. Both are quick and you will want them anyway.

Traps and levels

Most of the route above is trap hunting, so your trap limit matters as much as the creature. You can set two traps from level 1, three at 40, four at 60 and five at 80. Black chinchompas and black salamanders in the Wilderness allow one extra trap on top of that, which is part of why black chins pull ahead of everything else from 73. Temporary boosts such as hunter potions count, so a two-level boost just below 40, 60 or 80 is worth using.

Carry stamina potions on any trap method. Walking between traps is most of the work, and run energy is what limits the quoted rates. Graceful helps for the same reason.

Bird houses: Hunter while you do something else

Bird house runs on Fossil Island need Bone Voyage and are the most efficient Hunter XP for time spent up to around level 80. A full run takes 73 to 90 seconds, and the four houses fill while you train something else. XP per run scales with the house type, from 112 XP for four regular bird houses at level 5 to 4,800 XP for four redwood houses at 90. You also get bird nests with seeds, which are a useful Farming supply and sell well; the bird nest price shows what empty and seed nests trade for today.

If you only ever do bird houses between other activities, a mid-level account picks up Hunter levels without ever training it actively. Plan your runs with the birdhouse calculator, which shows logs, seeds and runs needed.

Hunters' Rumours at the Hunter Guild

The Hunter Guild sits outside Civitas illa Fortis and needs 46 Hunter (not boostable) plus access to Varlamore through Children of the Sun. Guild Scribe Verity hands out rumours, a bit like Slayer tasks: you hunt a set creature until it drops a rare part, then hand it in for XP and a loot sack.

TierHunter levelXP modifier
Novice4650
Adept5750
Expert7255
Master9160

Each rumour gives your Hunter level plus 5, multiplied by the tier modifier. In practice that works out at about 160,000 XP/hr at 72, 195,000 at 91 and 250,000 at 99, if you move quickly between creatures. That is close to black chinchompas without the Wilderness. Loot sacks can give the guild hunter outfit and the huntsman's kit, and after ten rumours Soar Leader Pitri gives you a quetzal whistle blueprint for travel.

Black chinchompas (73-99)

Black chinchompas in the Wilderness are the fastest Hunter XP from 73 and also profitable. Solo, expect about 145,000 XP/hr at 73, 167,000 at 80, 197,000 at 90 and 225,000 at 99. With an alt supplying traps and tick manipulation, the cap is around 300,000. You need partial Eagles' Peak for box traps, and the hard Wilderness diary is strongly recommended.

The risk is real. Player killers know where the hunting ground is, so bring only what you can afford to lose and bank catches often. Many players prefer Hunters' Rumours from 72 for this reason, giving up a little XP for peace of mind.

Lower-effort and AFK options

  • Herbiboar (80+): on Fossil Island, needs 31 Herblore to harvest. Each catch gives 1,950 XP at 80, rising to 2,461 at 99, for about 115,000-128,000 XP/hr with stamina potions. You also get free herbs and Herblore XP, see Herblore training.
  • Moonlight moths (75+): 84 XP each in the caverns under Varlamore. Each jarred moth restores Prayer points when released, so there is steady demand for them; check the moonlight moth price.
  • Maniacal monkeys (60+): one of the most AFK methods once you have Monkey Madness II, with long gaps between resets.
  • Red chinchompas (63+): the safe alternative to black chins, outside the Wilderness. Slower, but the catches are in steady demand for Ranged training; the red chinchompa price shows what each one fetches today.

Train Hunter with another skill

Drift net fishing needs 44 Hunter, 47 Fishing and Bone Voyage. At 70 Hunter it gives about 116,725 Hunter XP and 88,550 Fishing XP an hour, more combined value than either skill alone. Nets cost money every hour, so stop once one of the two skills reaches your goal. The Fishing training page covers the Fishing side.

Aerial fishing at Lake Molch needs 35 Hunter and 43 Fishing. Slower, cheap, and it can give angler's outfit pieces.

Quest XP

QuestHunter XPHunter needed
Eagles' Peak2,50027
Shadows of Custodia4,00036
At First Light4,50046
Perilous Moons5,00020
Defender of Varrock15,00052
Secrets of the North40,00056
Song of the Elves40,00070
Monkey Madness II50,00060
The Ascent of Arceuus1,50012

The Natural History Quiz (1,000 XP) and The Ascent of Arceuus (1,500 XP at 12) cover the very start. Monkey Madness II is the biggest single reward, with Song of the Elves and Secrets of the North close behind, but all three sit late in an account's quest order.

Making money from Hunter

Black chinchompas are the main earner, since Ranged trainers buy them in bulk and you are catching them at the fastest XP in the skill. Red chins earn less but carry no risk. Herbiboar herbs, moonlight moths and bird nests all sell steadily, and rumour loot sacks add a little on top. None of these prices are fixed, so compare them on the method table before deciding between XP and gold for a session.

Why Hunter is worth levelling

Hunter gives you black and red chinchompas for Ranged, herbiboar herbs, bird nests for Farming, moonlight moths that restore Prayer points, and the gloves of silence at 54, which help with pickpocketing. The Hunter Guild adds travel through quetzal whistles. It is also a gate for Song of the Elves (70) and several other high-level quests, so most accounts train it eventually.

Questions players ask

What is the fastest way to train Hunter in OSRS?

Black chinchompas in the Wilderness from 73, at about 145,000 XP/hr rising to 225,000 solo at 99. Hunters' Rumours from 72 are close behind at about 160,000-250,000 XP/hr without the Wilderness risk. Before 73, razor-backed kebbits from 49 are the quickest.

Are bird houses worth doing?

Yes, for nearly every account. A run takes about a minute and a half and gives up to 4,800 XP with redwood houses, plus bird nests. For time actually spent, they are the best Hunter XP until roughly level 80.

What level do you need for the Hunter Guild?

46 Hunter, which cannot be boosted, and access to Varlamore through Children of the Sun. Rumours come in four tiers: Novice at 46, Adept at 57, Expert at 72 and Master at 91.

Is herbiboar good Hunter XP?

It is solid and very low stress. From 80 Hunter (and 31 Herblore) it gives about 115,000-128,000 XP/hr with stamina potions, plus free herbs and Herblore XP. It is slower than black chins or Master rumours, but safe and steady.

Can you train Hunter and Fishing together?

Yes. Drift net fishing needs 44 Hunter, 47 Fishing and Bone Voyage, and gives about 116,725 Hunter and 88,550 Fishing XP an hour at 70. Aerial fishing at Lake Molch is the slower, cheaper option.

What do you need to hunt black chinchompas?

73 Hunter, box traps (unlocked partway through Eagles' Peak) and a trip into the Wilderness, where you can set one more trap than usual. The hard Wilderness diary is strongly recommended. Bring nothing you would mind losing, and bank your chinchompas often.