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How to Train Agility from 1 to 99

Agility has two honest routes to 99: Hallowed Sepulchre for speed, or rooftop courses for marks of grace and less thinking. The method table below lists every course with its XP rate and what it costs you per XP, so start by entering your current level and checking which courses you can already use. Quest your way to 33 before you run a single lap.

Agility training route

Time to 99148 hr +some steps have no typical rate
XP still to gain13,034,431from level 1
Average rate87,719 xp/hr8 steps left
LevelsMethodXP/hrXP neededHours
1–33Quests: The Tourist Trap, Recruitment Drive, The Depths of Despair, The Grand Tree19,700 Agility XP; The Tourist Trap alone reaches 26–18,247–
33–40Brimhaven Agility Arena (floor spikes)200 coins entry; Karamja gloves 2+ add 10%30,00018,97738 min
40–47Brimhaven Agility Arena (pillars plus floor spikes)All obstacles open at 4045,00037,90351 min
47–62Wilderness Agility Course52 required, summer pie boost from 47; watch for player killers50,000258,6775.2 hr
62–72Hallowed Sepulchre floors 1-2Requires Sins of the Father56,300565,45310 hr
72–77Hallowed Sepulchre floors 1-368,900576,3248.4 hr
77–87Hallowed Sepulchre floors 1-479,7002,496,71331 hr
87–99Hallowed Sepulchre floors 1-5Grand coffin needs 84 Thieving (or 66 Thieving with 92 Agility)98,5009,062,13792 hr
Total13,034,431148 hr

Cost per xp of every method

ActionLevelXP eachProfit eachGP/XPXP/hrGP/hr
Draynor Village Rooftop CourseCheapestRooftop courses
112000.09,0000
Gnome Stronghold Agility CourseFastestAgility courses
1110.500.09,9450
Shayzien Basic CourseAgility courses
1153.500.09,2100
Al Kharid Rooftop CourseRooftop courses
2021600.010,8000
Agility Pyramid (level 30)Agility courses · 722 xp from obstacles plus a top bonus of 300 + 8 per Agility level, capped at 1,000 from level 88.
301,26200.016,4060
Penguin Agility CourseAgility courses · Needs part of Cold War.
3054000.027,0000
Varrock Rooftop CourseRooftop courses
3027000.013,5000
Barbarian Outpost Agility CourseAgility courses · Lap bonus also gives 41.3 Strength xp.
35153.300.013,7970
Canifis Rooftop CourseRooftop courses
4024000.018,0000
Shayzien Advanced CourseAgility courses
45507.500.027,9130
Ape Atoll Agility CourseAgility courses · Includes the 300 xp lap bonus; needs a greegree.
4858000.046,4000
Colossal Wyrm Agility Course (basic)Agility courses · Obstacle total after the August 2026 change; the wiki text also quotes 633.
50601.600.027,0720
Falador Rooftop CourseRooftop courses
5058600.032,2300
Hallowed Sepulchre (floor 1)Hallowed Sepulchre
5257500.040,2500
Wilderness Agility CourseAgility courses · Each lap also gives a ticket worth 200 to 230 xp when handed in.
52571.400.042,8550
Seers' Village Rooftop CourseRooftop courses
6057000.042,7500
Werewolf Agility CourseAgility courses · Includes 380 xp for handing in the stick; needs Creature of Fenkenstrain.
6073000.062,0500
Colossal Wyrm Agility Course (advanced)Agility courses · Needs Children of the Sun.
621,053.600.042,1440
Hallowed Sepulchre (floors 1-2)Hallowed Sepulchre · Per run through floors 1 and 2.
621,50000.049,5000
Dorgesh-Kaan Agility CourseAgility courses · Per agility-route delivery, there and back.
702,75000.055,0000
Pollnivneach Rooftop CourseRooftop courses · 1,016 xp per lap with the hard Desert Diary.
7089000.047,1700
Hallowed Sepulchre (floors 1-3)Hallowed Sepulchre · Per run through floors 1 to 3.
723,10000.071,3000
Prifddinas Agility CourseAgility courses · Portals add about 55 xp per lap on average.
751,285.200.057,8340
Hallowed Sepulchre (floors 1-4)Hallowed Sepulchre · Per run through floors 1 to 4.
775,97500.077,6750
Rellekka Rooftop CourseRooftop courses · 920 xp per lap with the hard Fremennik Diary.
8078000.049,9200
Hallowed Sepulchre (floors 1-5)Hallowed Sepulchre · Per full run through all five floors.
8711,70000.093,6000
Agility Pyramid (level 88+)Agility courses · Top bonus is capped at 1,000 xp from level 88.
881,72200.041,3280
Ardougne Rooftop CourseRooftop courses
9088900.063,1190

Prices are loading, check back in a few minutes. Profit each and GP/XP use current Grand Exchange mid prices, before the 2% GE tax. Negative numbers are a cost per action or per xp. XP/hr and GP/hr assume a typical efficient player.

The short version

Quest to 33, use Brimhaven to 47, run the Wilderness course to 62, then live in the Hallowed Sepulchre. That is the fastest realistic path in October 2026 and it gets you a lot of gold on the way once your Thieving is high enough to loot the last coffin. If you hate the Wilderness or the Sepulchre's timing puzzles, rooftops still work, they are just slower.

LevelsMethodXP/hr at startWhy
1-33The Tourist Trap, Recruitment Drive, The Depths of Despair, The Grand TreeQuest XP19,700 Agility XP for a few hours of questing
33-40Brimhaven Agility Arena, floor spikes30,000Single obstacle, very low effort
40-47Brimhaven Agility Arena, full pillar route45,000Every obstacle is open from 40
47-62Wilderness Agility Course50,000Summer pie gets you in at 47
62-72Hallowed Sepulchre, floors 1-256,300Needs Sins of the Father
72-77Hallowed Sepulchre, floors 1-368,900
77-87Hallowed Sepulchre, floors 1-479,700
87-99Hallowed Sepulchre, floors 1-598,500Grand coffin pays well with 84 Thieving

Rates are for the first level of each band, and you speed up as you level within it. Plug your own level into the agility calculator to see laps or floors needed to your next goal.

Skip the slow start with quests

Low-level Agility is the worst part of the skill. Draynor rooftop at 9,000-10,000 XP/hr is genuinely tedious, so let quests do it. The Tourist Trap alone takes a fresh account to level 26, which is faster than running laps. Add Recruitment Drive, The Depths of Despair and The Grand Tree and you land on 33 with 19,700 XP in total. All four involve a bit of combat but have low requirements.

The Tourist Trap lets you choose the skill for both of its XP rewards. Put both into Agility. Players who split them usually regret it after a few laps of the Gnome Stronghold.

Brimhaven Agility Arena (20-47)

Entry costs 200 coins to the arena owner. From 20 (or 15 with a summer pie) the floor spikes give roughly 30,000 XP/hr from repeated passes, which is three times a rooftop at that level. At 40 every obstacle opens and tagging pillars while filling the downtime with floor spikes pushes you to 45,000-50,000 XP/hr.

Karamja gloves 2 or better add 10% to obstacle and ticket XP, so do the medium Karamja diary first if you are close. Tickets are worth 345 XP each when handed in, which matters later if you return here as an alternative to rooftops at high levels.

Wilderness Agility Course (47-62)

The course needs 52 Agility, and a summer pie boost lets you start at 47. You need 49 for the pipe, so bring a second pie. Rates sit around 50,000-60,000 XP/hr including the completion bonus and tickets, which beats every rooftop until Seers' Village with a diary teleport.

The catch is player killers. Bring nothing you mind losing, keep protect item in mind, and hop when a skulled player shows up. An Ice Plateau Teleport tablet drops you a short run from the start. The lap bonus, ticket and energy refill only count when you clear every obstacle in order.

Hallowed Sepulchre (52 entry, 62 onwards for training)

You need Sins of the Father finished. Floor 1 opens at 52 Agility and each floor above it at 62, 72, 77 and 87. It is the fastest Agility XP in the game outside tick-perfect play: about 56,000 XP/hr when you can do floors 1-2, rising to around 98,500 XP/hr on all five floors. Players who skip the grand coffin and only run laps see 105,000-108,000 XP/hr at the top end.

Coffins are optional. On floors 1-3 they are only worth opening for hallowed marks, but the grand coffin on floor 5 is where the gold is. It needs 84 Thieving with 87 Agility, or 66 Thieving with 92 Agility. If your Thieving is low, fit some Thieving training in alongside so you are ready by 87.

The Sepulchre punishes lag and inattention, and it is not a skill for watching videos. Spend a few runs learning each new floor before chasing rates, because one failed attempt on floor 4 or 5 costs far more time than a careful one.

Rooftops instead: the marks of grace route

LevelsCourseXP/hrWhat helps
1-20Draynor Village9,000-10,000Nothing, just start
20-30Al Kharid11,000-12,000
30-40Varrock11,000-14,000
40-50Canifis14,000-17,000Best mark rate for its level
50-60Falador29,000-34,000
60-70Seers' Village50,000-56,000Hard Kandarin diary teleport to the bank
70-80Pollnivneach53,000-58,000Hard Desert diary
80-90Rellekka59,000-63,000Hard Fremennik diary
90-99Ardougne66,000-70,000Elite Ardougne diary for extra marks

Rooftops are slower, but they hand out marks of grace, and you need 260 marks for the full graceful set. Marks spawn less often once you are 20 levels above a course, except at Canifis, so do not stay on a low course long after it has stopped being useful. Ardougne stacks uncollected marks on one tile, which suits players who look away for a lap or two.

Diaries change the rooftop picture more than anything else. Without the hard Kandarin diary Seers' Village drops to 40,000-44,000 XP/hr, and the hard Desert and Fremennik diaries each add a meaningful jump to Pollnivneach and Rellekka.

Other courses worth knowing

  • Colossal Wyrm course (50 basic, 62 advanced): needs Children of the Sun. Up to about 31,000 and 42,000 XP/hr. Termites buy amylase packs that convert to marks of grace, the quickest way to finish graceful before Ardougne.
  • Prifddinas (75+): needs Song of the Elves. Up to about 60,000 XP/hr at 75 and 65,000 from 90, plus crystal shards.
  • Werewolf course (60+): Creature of Fenkenstrain and a ring of charos. 50,000-55,000 XP/hr early, nearer 67,000 later.
  • Agility Pyramid (30+): about 25,000 XP/hr at 30-50. Simon Templeton buys each pyramid top, which makes it a decent early earner.
  • Rockslide shortcut (78+): after The Blood Moon Rises with Drakan's medallion, 550 XP roughly every 7.5 minutes. Weave it into Sepulchre or Ardougne for an extra 3,500-4,000 XP/hr.

Supplies for every stage

Agility needs very little gear, but three consumables earn their bank space. Summer pies give +5 Agility and are how you get into Brimhaven at 15 and the Wilderness course at 47. Agility potions give +3, handy for borrowing a higher rooftop a few levels early. Stamina potions keep run energy topped up; without them, Sepulchre floors 4 and 5 and the Brimhaven pillar route both slow down badly.

Wear as much graceful as you have, carry nothing heavy, and bring a little food for courses that hit back, such as the Wilderness and the Sepulchre. The Giant squirrel pet can drop from any course, so long Ardougne or Sepulchre sessions are as good a place as any to chase it.

Low effort and passive Agility

Nothing in Agility is truly AFK. The closest options are Brimhaven floor spikes, which only need a click every pass, and barbarian fishing, which gives Agility and Strength alongside Fishing. Taking Fishing from 58 to 99 with a barbarian rod lifts Agility from 30 to 74 without a single lap. See the fishing training route if that suits you.

What Agility opens up

Every level restores run energy a little faster. On top of that you get shortcuts all over the map, the Sepulchre loot table, the Prifddinas course, and requirements for quests such as Song of the Elves. Graceful cuts your weight and boosts run energy restore, which pays off in every skill. Keep stamina potions handy on the faster courses, since running out of energy mid-floor ruins Sepulchre rates.

Questions players ask

What is the fastest way to train Agility in OSRS?

Hallowed Sepulchre from 62 onwards, after Sins of the Father. Rates run from about 56,000 XP/hr on floors 1-2 to around 98,500 XP/hr on all five floors. Before 62, the Wilderness course at 50,000-60,000 XP/hr from 47 (boosted) is the quickest option.

How many marks of grace do you need for full graceful?

260 marks for the six pieces. Rooftop courses drop them, with the rate falling once you are 20 levels above the course level (Canifis excepted). The Colossal Wyrm course gives termites for amylase packs that trade for marks, which is quicker before you reach Ardougne.

Is Hallowed Sepulchre better than rooftops?

For XP, yes, by a wide margin at every level above 62. Rooftops win if you want marks of grace, lower attention or no timing puzzles. Many players run rooftops until graceful is done and then move into the Sepulchre for good.

What quests give Agility XP early?

The Tourist Trap takes you to 26 on its own if both rewards go into Agility. Recruitment Drive, The Depths of Despair and The Grand Tree bring the total to 19,700 XP, which is level 33. That skips Draynor, Al Kharid and most of Varrock rooftop.

How long does 99 Agility take?

99 is 13,034,431 XP. On the quest, Brimhaven, Wilderness and Sepulchre route most players need somewhere around 140 to 150 hours. Rooftops all the way with diaries done takes noticeably longer, closer to 200 hours, though you finish with spare marks of grace.