osrsmath

Slayer for profit: which tasks to keep, skip and extend

This table ranks Slayer monsters and Slayer bosses by profit per hour from current Grand Exchange prices of their drops, after the usual supplies. Enter your Slayer level and combat stats so you only see what you can kill. Remember you rarely choose your task: use the list to decide what to keep, skip, block and extend.

Top method right now+4.82M /hrKilling Araxxor
Best free-to-play– /hrnone listed
Best low intensity+1.96M /hrKilling Frost dragons (on-task)

27 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Killing Araxxor80 Attack · 90 Strength · 86 Ranged · 80 Magic · 70 Prayer · 92 Slayer · 72 Smithing · 86 Crafting · Morytania access questKills per hour: 39Combat/HighHighMembers+124K+4.82M
Killing demonic gorillas80 Attack · 85 Strength · 80 Defence · 80 Hitpoints · 85 Ranged · 70 Magic · 70 Prayer · 69 Slayer · Monkey Madness IIKills per hour: 70Combat/HighHighMembers+57,773+3.85M
Killing the Alchemical Hydra95 Slayer · 75 Ranged · 74 Prayer · 85 HitpointsKills per hour: 25Combat/HighHighMembers+145K+3.63M
Killing Cerberus91 Slayer · 85 Attack · 70 PrayerKills per hour: 50Combat/HighHighMembers+62,975+2.76M
Slaying Venators74 Slayer · 80 Hitpoints · 55 Magic · 70 Prayer · 73 Agility · 67 Construction · The Blood Moon RisesKills per hour: 85Combat/MidModerateMembers+28,662+2.36M
Killing the Abyssal Sire85 Slayer · 85 Attack · 85 Ranged · 92 Magic · 70 Prayer · 84 ConstructionKills per hour: 39Combat/HighHighMembers+62,001+2.25M
Killing Frost dragons (on-task)87 Sailing · 75 Magic · 80 Attack · 80 Strength · 43 PrayerKills per hour: 143Combat/HighLowMembers+15,310+1.96M
Killing brutal black dragons77 Slayer · 37 Prayer · 45 Construction · 85 RangedKills per hour: 65Combat/HighLowMembers+25,766+1.53M
Killing araxytes (off-task)92 Slayer · 80 Ranged · 55 Magic · 43 Prayer · Morytania access quest · Dwarf CannonKills per hour: 380Combat/HighModerateMembers+5,043+1.51M
Killing the Thermonuclear smoke devil93 Slayer · 90 Combat · 94 MagicKills per hour: 80Combat/HighHighMembers+21,141+1.49M
Killing skeletal wyverns72 Slayer · 80 Attack · 80 Ranged · 44 Prayer · 55 Magic · Elemental Workshop IKills per hour: 90Combat/HighLowMembers+14,917+1.28M
Killing kurasks70 Slayer · 75 Attack · 75 Strength · 75 Defence · 55 Magic · 93 Herblore · Song of the ElvesKills per hour: 180Combat/MidModerateMembers+7,128+1.23M
Killing the Grotesque Guardians75 Slayer · 90 Combat · 43 Prayer · 70 Defence · Morytania access questKills per hour: 24Combat/HighHighMembers+59,996+1.09M
Killing hydras90 Attack · 70 Prayer · 95 SlayerKills per hour: 80Combat/HighHighMembers+16,430+1.05M
Killing Spitting Wyvern66 Slayer · 80 Attack · 70 Prayer · 55 Magic · Bone Voyage · Elemental Workshop IKills per hour: 120Combat/HighModerateMembers+10,038+1.01M
Killing basilisk knights (Slayer)60 Slayer · 80 Hitpoints · 80 Ranged · 55 Magic · 37 Prayer · The Fremennik ExilesKills per hour: 85Combat/HighHighMembers+13,314+968K
Killing gargoyles75 Slayer · 70 Attack · 55 Magic · Morytania access questKills per hour: 230Combat/LowLowMembers+3,907+861K
Killing the Kraken87 Slayer · 85 MagicKills per hour: 60Combat/HighLowMembers+19,229+812K
Killing cave horrors58 Slayer · 70 Magic · 50 Ranged · Cabin FeverKills per hour: 300Combat/MidModerateMembers+2,363+709K
Killing Drakes84 Slayer · 70 Ranged · 55 Magic · 40 Prayer · Morytania access quest · Fairytale II - Cure a Queen (partial)Kills per hour: 90Combat/HighHighMembers+10,070+664K
Killing Wyrms (Slayer)62 Slayer · 70 Ranged · 55 Magic · 37 Prayer · Morytania access quest · Fairytale II - Cure a Queen (partial)Kills per hour: 150Combat/HighHighMembers+5,638+660K
Killing Amoxliatl48 Slayer · 60 Attack · 60 Strength · 37 Prayer · The Heart of DarknessKills per hour: 40Combat/MidModerateMembers+16,996+551K
Killing brine rats47 Slayer · 60 Attack · 45 Cooking · Olaf's QuestKills per hour: 500Combat/MidModerateMembers+920+458K
Killing frost naguas48 Slayer · 55 Attack · 60 Strength · 37 Prayer · 75 Hunter · The Heart of Darkness (partial)Kills per hour: 180Combat/MidModerateMembers+2,143+386K
Killing fever spiders60 Attack · 60 Strength · 55 Magic · 42 Slayer · A grandmaster quest (unlocks tormented demons)Kills per hour: 400Combat/LowHighMembers+784+314K
Killing spiritual mages83 Slayer · 70 Attack · 70 Agility · 43 Prayer · Troll Stronghold (partial)Kills per hour: 180Combat/HighModerateMembers+2,167+311K
Killing cave slime17 Slayer · 50 CombatCombat/LowLowMembers–+2,702

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

How Slayer makes money

Slayer pays in two very different ways. Some tasks are steady earners whose loot is mostly alchables, runes, bones and hides: you get roughly what the table says every hour. Others are lottery tasks, where most of the value sits in one rare drop, so the average is real over hundreds of hours but any single task can pay almost nothing. Both kinds appear in the table; the column to read alongside profit is how much of it comes from uniques.

TaskSlayer levelWhere the money comes fromStyle
Gargoyles75Rune and adamant alchables, granite maul, coinsMelee, steady
Kurasks70Leaf-bladed weapons; crystal shards in Iorwerth DungeonMelee
Skeletal wyverns72Wyvern bones, visage rareRanged or melee
Brutal black dragons77Black dragonhide and bonesRanged, AFK-ish
Drakes and wyrms84 and 62Dragon knives, thrownaxes, harpoonRanged or magic
Hydras95Brimstone ring pieces, hydra dropsRanged
Lizardman shamansNone (task for best spot)Dragon warhammer rare dropRanged

The steady earners

Gargoyles (75 Slayer) are the textbook example. Nearly every kill drops something alchable, the granite maul and mystic robe pieces add a little more, and there is no expensive weapon to hope for. Brutal black dragons (77) work the same way through dragonhide and bones, and can be killed from a safe position with ranged. Kurasks (70) in the Iorwerth Dungeon add crystal shards, which feed the crystal dust potions; the Herblore money making list shows what those shards are worth turned into potions.

The lottery tasks

Demonic gorillas, hydras, wyrms and drakes, skeletal wyverns, Lizardman shamans and the Slayer bosses (Cerberus at 91, Abyssal Sire at 85, Kraken at 87, Thermonuclear smoke devil at 93, Alchemical Hydra at 95) all lean on rare drops. Their profit per hour is the expected value: take a long run of kills and that is what you average, but a dry streak can last a whole task or more. The drop chance calculator shows how unusual your luck actually is. Each Slayer boss has its own page with the full loot table, such as Cerberus.

Blocking, skipping and extending

Because the master picks the task, your real gp per hour is the average across all the tasks you accept. Blocking slow, unprofitable tasks and extending profitable ones raises that average more than chasing any single monster. The usual pattern at Duradel or Nieve:

  • Extend tasks you enjoy that sit high in this table, such as gargoyles, dragons and Abyssal demons for the Sire.
  • Block long, low-value tasks that tie up hours for poor loot, using your points and block slots.
  • Skip anything that needs gear you do not have rather than doing it badly.

The Slayer task calculator works out the chance of each task from your master and blocks, so you can see which block helps the most.

Supplies and what the table subtracts

Every row nets out typical supplies for that monster: potions, food, cannonballs where a cannon is used, and runes for spells. That is why a monster with valuable drops can rank lower than a cheap one; dragons and demons cost more to kill. Your own costs depend on your gear, so a player with a toxic blowpipe or a Slayer helm will often beat the figure shown. The Slayer helm, superior Slayer monsters and the brimstone keys from Konar all push real profit above the base drop table.

Reading the profit column

Profit per hour is expected loot per kill at current prices, after Grand Exchange tax on what you sell, multiplied by a realistic kill rate, minus supplies. Kill rates assume good but not best-in-slot gear. For gear upgrades that raise kill rate, see the melee gear progression, and for the full training route, the Slayer training guide.

Questions players ask

What are the most profitable Slayer tasks in OSRS?

At high levels, Slayer bosses such as Alchemical Hydra and Cerberus, demonic gorillas, and Araxxor usually top the list per hour, but they rely on rare drops. For steady money, gargoyles, brutal black dragons, skeletal wyverns and kurasks are reliable. Sort the table by profit per hour to see the current order at your level.

Is Slayer good money in OSRS?

Yes, from the mid levels onwards. Slayer opens monsters you cannot kill off-task, many with valuable drops, and you earn while training a slow skill. Your average depends on which tasks you get, so blocking and extending wisely matters as much as your gear.

What Slayer level do you need to make good money?

Things improve sharply around 70 to 75 Slayer, when kurasks, skeletal wyverns, gargoyles and brutal black dragons open up. Above 85 the Slayer bosses start to appear, and 95 gives hydras and the Alchemical Hydra. Before 70, combat money making off-task often pays better than the tasks themselves.

Which Slayer tasks should I block?

Block common tasks that take a long time for poor loot, especially ones you cannot cannon or burst. The right list depends on your master and stats. Use the Slayer task calculator to see how each block changes the chance of your profitable tasks.