osrsmath

Superglass Make: what each cast costs and makes

This page prices Superglass Make from current Grand Exchange prices: the sand, the seaweed or soda ash, the runes, and the molten glass that comes out, giving profit per cast and per hour for each setup. Pick the setup you plan to use first, because giant seaweed and regular seaweed give quite different results.

Top method right now+1M /hrCasting Superglass Make
Best free-to-play+151K /hrStringing amulets
Best low intensity+151K /hrStringing amulets

6 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Casting Superglass Make77 Magic · Lunar DiplomacySpell casts per hour: 600SkillingMagicHighMembers+1,674+1M
Humidifying clay68 Magic · Dream MentorCasts per hour: 815SkillingMagicModerateMembers+875+713K
Casting Spin Flax76 Magic · Lunar DiplomacyCasts per hour: 1,200SkillingMagicModerateMembers+411+493K
Filling buckets with water68 Magic · Dream MentorCasts per hour: 815SkillingMagicModerateMembers+497+405K
Stringing amulets1 CraftingAmulets strung per hour: 2,520SkillingCraftingLowF2P+60+151K
Collecting buckets of sand50 Construction · 40 MagicCollectingModerateMembers–−6,836

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

The spell

Superglass Make is a Lunar spell that turns every bucket of sand and alkali in your inventory into molten glass in one cast, with no furnace. It is faster than a furnace and makes more glass per bucket of sand, which is where the profit comes from.

DetailValue
Magic level77
Spellbook and questLunar, after Lunar Diplomacy
Runes per cast10 air, 6 fire, 2 astral
Experience78 Magic per cast, 10 Crafting per bucket of sand
Cast time3 ticks
AcceptsBucket of sand with soda ash, seaweed, giant seaweed or swamp weed

A smoke battlestaff covers both the air and fire runes, leaving only the two astral runes per cast to pay for. The OSRS magic spells list shows the same rune maths for every other spell.

Glass per cast

A furnace gives one molten glass per bucket of sand. Superglass Make gives more, on average:

InventoryMolten glass per sandNotes
13 sand + 13 seaweed or soda ashAbout 1.3Cheapest inputs, smallest output
18 sand + 3 giant seaweedAbout 1.45, up to 1.6Standard setup; higher figure if you pick up spilled glass

With 18 buckets of sand and 3 giant seaweed, the inventory fills up and some glass lands on the floor. Picking it up raises your average but costs time, and the fastest players ignore it. Plan on the lower figure unless you stop to collect it.

Where the bottleneck is

At about 600 casts an hour with 18 sand each, you use roughly 10,800 buckets of sand an hour. Buckets of sand are capped at 13,000 every four hours, so one limit lasts a little over an hour of attentive casting. Giant seaweed (limit 11,000) and astral runes (limit 25,000) last much longer. In practice, Superglass Make is something you do for an hour or so, then come back to after the limit resets.

That is why many players supply themselves. Giant seaweed grows in the underwater seaweed patches on Fossil Island, and Bert in Yanille gives 84 buckets of sand per day after The Hand in the Sand, delivered straight to your bank once you finish the elite Ardougne diary. Self-supplied inputs cost nothing at the Grand Exchange and are not affected by buy limits, which turns a modest margin into a good one.

Is it actually profitable?

Often, but not by a lot when you buy everything. The margin is the extra glass the spell creates, minus the astral runes. When molten glass is cheap, that gap shrinks; when it is in demand, the method looks much better. Molten glass sells well because Crafting trainers turn it into lantern lenses and unpowered orbs, and the Crafting money making list shows whether blowing the glass yourself adds anything. The Magic xp is a bonus: 78 per cast at 600 casts is a solid rate for a method that pays for itself.

Reading the numbers

Profit per cast is the value of the expected molten glass after Grand Exchange tax, minus the sand, seaweed or soda ash and the astral runes. Profit per hour multiplies that by a realistic number of casts. Very fast players reach far more than 600 casts an hour, and more casts means the sand limit runs out sooner, not more money per limit. For the level side, the Magic calculator counts casts to your target and the Magic training guide shows where Superglass Make fits next to other Lunar spells. The Lunar spells money making list compares it with Tan Leather and Plank Make. Check the molten glass price chart before buying a full sand limit.

Questions players ask

What level is Superglass Make in OSRS?

Superglass Make needs 77 Magic and the Lunar spellbook, which requires Lunar Diplomacy. Each cast costs 10 air runes, 6 fire runes and 2 astral runes, gives 78 Magic xp, and gives 10 Crafting xp for every bucket of sand used.

How much molten glass does Superglass Make give?

On average about 1.3 molten glass per bucket of sand with regular seaweed or soda ash, and around 1.45 with giant seaweed, rising to about 1.6 if you pick up the glass that overflows onto the floor. A furnace gives exactly one per bucket.

Is Superglass Make profitable?

It usually makes a small profit when you buy all the inputs, and a much better one if you supply your own giant seaweed or sand. The margin depends on the price of molten glass against sand, seaweed and astral runes, so check the profit per cast on this page before buying in bulk.

What is the best staff for Superglass Make?

A smoke battlestaff or mystic smoke staff, because it provides unlimited air and fire runes. That leaves only the two astral runes per cast. A staff of air with a tome of fire also works.