osrsmath

Lunar spells that pay: Tan Leather, Humidify, Spin Flax and Plank Make

This table prices the Lunar spellbook's money spells from current Grand Exchange prices: the runes, what goes in and what comes out, as profit per cast and per hour. Tan Leather is listed for every hide it works on, from cowhide to black dragonhide. Pick the spells you can cast, then sort by profit per hour.

Top method right now+1.24M /hrCasting Tan Leather
Best free-to-play+159K /hrStringing amulets
Best low intensity+497K /hrCreating teleport tablets at Lectern (Lunar)

9 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Casting Tan Leather78 Magic · Lunar DiplomacySpell casts per hour: 1,600SkillingMagicModerateMembers+776+1.24M
Casting Superglass Make77 Magic · Lunar DiplomacySpell casts per hour: 600SkillingMagicHighMembers+1,674+1M
Humidifying clay68 Magic · Dream MentorCasts per hour: 815SkillingMagicModerateMembers+875+713K
Creating teleport tablets at Lectern (Lunar)69 Magic · Lunar DiplomacyTablets created per hour: 1,100SkillingMagicLowMembers+452+497K
Casting Spin Flax76 Magic · Lunar DiplomacyCasts per hour: 1,200SkillingMagicModerateMembers+409+491K
Filling buckets with water68 Magic · Dream MentorCasts per hour: 815SkillingMagicModerateMembers+497+405K
Casting plank make86 Magic · Dream MentorCasts per hour: 960SkillingMagicLowMembers+332+319K
Casting Hunter kit71 Magic · Dream MentorOpened hunter kits per hour: 1,000SkillingMagicHighMembers+200+200K
Stringing amulets1 CraftingAmulets strung per hour: 2,520SkillingCraftingLowF2P+63+159K

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

Tan Leather: the best-known Lunar money maker

Tan Leather turns up to 5 hides into leather per cast, with no tanner and no tanning fee. It needs 78 Magic, the Lunar spellbook from Lunar Diplomacy, and the hard Fremennik diary. Each cast costs 5 fire runes, 2 astral runes and a nature rune and gives 81 Magic xp. A fire staff or tome of fire covers the fire runes.

The spell works on cowhide (right-click the spell to choose soft or hard leather), snakeskin, and green, blue, red and black dragonhide. Dragonhides are where the money is: a few hundred coins per hide is a common gap between hide and leather, while cowhide and snakeskin are usually close to break-even or a loss once runes are counted. The table shows each hide separately so you can see which one leads today.

The spell casts every 3 ticks, and fast players tan thousands of hides an hour, so the buy limit is the real constraint. Green and blue dragonhide are capped at 13,000 every four hours and red and black dragonhide at 11,000, which is roughly an hour and a half of casting. After that, switch to another hide or another spell.

The other spells

SpellMagic levelRunes per castMagic xpItems per cast
Humidify683 water, 1 fire, 1 astral65Every empty vessel or clay in your inventory
Spin Flax765 air, 2 nature, 1 astral755 flax
Superglass Make7710 air, 6 fire, 2 astral78Whole inventory of sand and seaweed
Tan Leather785 fire, 2 astral, 1 nature815 hides
Plank Make8615 earth, 2 astral, 1 nature901 log, plus a coin fee

Humidify (68, Dream Mentor) fills every empty vessel in your inventory at once and turns clay into soft clay. Humidifying clay is the usual money row, because soft clay is bought for Crafting and Construction; filling buckets, jugs and vials makes a little too.

Spin Flax (76) spins 5 flax into bow strings per cast and gives 15 Crafting xp per string on top of the Magic xp. It is slower than the other spells (5 ticks per cast) but bow strings sell in huge volumes to fletchers.

Plank Make (86, Dream Mentor) converts one log into a plank per cast and charges a coin fee lower than the sawmill: 175 coins for oak, 350 for teak and 1,050 for mahogany, against 250, 500 and 1,500 at the sawmill. The profit is that saving minus the runes, which makes it close to break-even on most days but a solid Magic xp method that pays for itself. Builders who need planks will find the Construction calculator useful for working out how many.

Superglass Make is covered on its own page, Superglass Make profit, because its yield depends on the seaweed you use.

Reading the profit columns

Profit per cast takes the product at its current mid price after Grand Exchange tax, minus the inputs and the full rune cost at mid prices too. If you use a staff, your real cost is lower than a full rune count; astral and nature runes are the ones that matter. Profit per hour multiplies by a realistic casting pace, so very fast players earn more per hour but hit buy limits sooner. Check the nature rune price when comparing Tan Leather and Plank Make, since both use one per cast.

All of these spells give steady Magic xp while paying for themselves, which is why the Magic training guide recommends them between 68 and 99. The Magic calculator tells you how many casts you need to reach your target.

Questions players ask

What level is Tan Leather in OSRS?

Tan Leather needs 78 Magic on the Lunar spellbook, which requires Lunar Diplomacy, and the hard Fremennik diary. Each cast tans up to 5 hides, costs 5 fire runes, 2 astral runes and 1 nature rune, and gives 81 Magic xp.

Is Tan Leather profitable?

On dragonhides, usually yes, because leather sells for noticeably more than the hide plus a fifth of the runes. On cowhide and snakeskin it is usually close to break-even. The buy limit of 11,000 to 13,000 hides every four hours caps how long you can run it, so check the table for the best hide today.

Is Humidify worth it in OSRS?

For money, humidifying clay into soft clay is a small but steady earner, since one cast converts a whole inventory and costs only an astral, a fire and three water runes. It needs 68 Magic and Dream Mentor. It is also a cheap, quick Magic xp method.

Does Plank Make make money in OSRS?

Usually a little or about break-even. Plank Make costs less in coins than the sawmill (175 for oak, 350 for teak, 1,050 for mahogany), but you also pay 15 earth, 2 astral and 1 nature rune per cast. It is best treated as Magic xp that pays for itself, or as a way to make your own planks.

How do you cast Spin Flax?

Spin Flax needs 76 Magic on the Lunar spellbook. Carry flax and cast it from any spot; each cast spins 5 flax into bow strings for 5 air, 2 nature and 1 astral rune, giving 75 Magic xp and 15 Crafting xp per string.