osrsmath

Magic spells with runes and cost per cast

This list covers every spell across the four spellbooks, with its Magic level, xp per cast, max hit and the runes it uses. The cost column prices each cast from today's rune trades. Sort by cost or xp to find the cheapest spell that does the job you have in mind.

Combat spells44across 3 spellbooks
Highest base max hit30Ice Barrage
Cheapest per max hit3 gpEarth Strike

standard spellbook

SpellLevelMax hitXPCost per castGP per max hit
Wind Strike1 Air, 1 Mind125.595
Water Strike1 Air, 1 Water, 1 Mind547.5144
Earth Strike1 Air, 2 Earth, 1 Mind969.5193
Fire Strike2 Air, 3 Fire, 1 Mind13811.5334
Wind Bolt2 Air, 1 Chaos17913.59611
Water Bolt2 Air, 2 Water, 1 Chaos231016.510611
Earth Bolt2 Air, 3 Earth, 1 Chaos291119.511110
Fire Bolt3 Air, 4 Fire, 1 Chaos351222.512611
Crumble Undead2 Air, 2 Earth, 1 Chaos391524.51067
Wind Blast3 Air, 1 Death411325.519915
Water Blast3 Air, 3 Water, 1 Death471428.521415
Magic Dart1 Death, 4 Mind50153019313
Earth Blast3 Air, 4 Earth, 1 Death531531.521915
Fire Blast4 Air, 5 Fire, 1 Death591634.523515
Wind Wave5 Air, 1 Blood62173636822
Water Wave5 Air, 7 Water, 1 Blood651837.540322
Earth Wave5 Air, 7 Earth, 1 Blood70194040321
Fire Wave5 Air, 7 Fire, 1 Blood752042.541021
Wind Surge7 Air, 1 Wrath812144.536117
Water Surge7 Air, 10 Water, 1 Wrath852246.541119
Earth Surge7 Air, 10 Earth, 1 Wrath902348.241118
Fire Surge7 Air, 10 Fire, 1 Wrath952450.542118

ancient spellbook

SpellLevelMax hitXPCost per castGP per max hit
Smoke Rush1 Air, 1 Fire, 2 Chaos, 2 Death50133054242
Shadow Rush1 Air, 2 Chaos, 2 Death, 1 Soul52143183560
Blood Rush1 Blood, 2 Chaos, 2 Death56153386858
Ice Rush2 Water, 2 Chaos, 2 Death58163454034
Smoke Burst2 Air, 2 Fire, 4 Chaos, 2 Death62173672242
Shadow Burst1 Air, 4 Chaos, 2 Death, 2 Soul6418371,30272
Blood Burst2 Blood, 4 Chaos, 2 Death6821391,37465
Ice Burst4 Water, 4 Chaos, 2 Death70224071833
Smoke Blitz2 Air, 2 Fire, 2 Blood, 2 Death7423421,06246
Shadow Blitz2 Air, 2 Blood, 2 Death, 2 Soul7624431,64869
Blood Blitz4 Blood, 2 Death8025451,71469
Ice Blitz3 Water, 2 Blood, 2 Death8226461,05341
Smoke Barrage4 Air, 4 Fire, 2 Blood, 4 Death8627481,44854
Shadow Barrage4 Air, 2 Blood, 4 Death, 3 Soul8828492,32183
Blood Barrage4 Blood, 4 Death, 1 Soul9229512,37582
Ice Barrage6 Water, 2 Blood, 4 Death9430521,43048

arceuus spellbook

SpellLevelMax hitXPCost per castGP per max hit
Ghostly Grasp4 Air, 1 Chaos351222.51089
Inferior Demonbane3 Fire, 1 Chaos4416271026
Skeletal Grasp8 Earth, 1 Death56173322113
Superior Demonbane5 Fire, 1 Soul62233632914
Undead Grasp12 Fire, 1 Blood792446.541017
Dark Demonbane7 Fire, 2 Soul823043.564021

Max hits are base values before gear, combat boosts and set effects. Costs use current Grand Exchange mid prices and assume no elemental staff.

The four spellbooks

Every account starts on the standard spellbook. The other three are unlocked through quests or progress, and you can only use one book at a time.

  • Standard: the elemental Strike to Surge spells, binding spells and Tele Block, teleports, High Level Alchemy and the enchanting spells. The only book free players get.
  • Ancient Magicks: unlocked by Desert Treasure I. Rush, Burst, Blitz and Barrage in four elements (smoke, shadow, blood, ice). Burst and Barrage hit a 3x3 area, which makes them the standard for Slayer tasks with stacked monsters.
  • Lunar: unlocked by Lunar Diplomacy. Mostly utility: Vengeance, Plank Make, Superglass Make, Tan Leather, Spin Flax, Humidify and group teleports, all using astral runes.
  • Arceuus: the book of grasps, demonbane spells, reanimation spells, Resurrect Crops and useful teleports such as Barrows Teleport.

Standard combat spells by tier

Each tier has four elements. Fire always hits hardest within a tier, and the other elements catch up to the tier's top max hit once the fire version is unlocked.

TierMagic levelsTop max hitExtra rune
Strike1 to 138Mind
Bolt17 to 3512Chaos
Blast41 to 5916Death
Wave62 to 7520Blood
Surge81 to 9524Wrath

Outside the elemental tiers, Crumble Undead at 39 hits harder against undead, and the binding spells hold a target in place: Bind at 20, Snare at 50 and Entangle at 79.

Ancient Magicks at a glance

Ice is the element most people mean when they talk about Ancients. The freeze grows from 5 seconds on Rush to 20 seconds on Barrage.

SpellMagic levelMax hitEffect
Ice Rush5816Freezes 5 seconds
Ice Burst7022Freezes 10 seconds, 3x3 area
Ice Blitz8226Freezes 15 seconds
Ice Barrage9430Freezes 20 seconds, 3x3 area
Blood Burst6821Heals 25% of damage, 3x3 area
Blood Barrage9229Heals 25% of damage, 3x3 area

Smoke spells poison and shadow spells lower the target's Attack. Virtus robes add 5% to Ancient Magicks max hits per piece.

Utility spells worth knowing

Most Magic xp in the long run comes from non-combat casts. High Level Alchemy at 55 turns items into coins for 65 xp a cast. Telekinetic Grab at 33 is the free-to-play favourite. Superheat Item at 43 smelts ore without a furnace. The enchant spells, from Lvl-1 Enchant at 7 up to Lvl-7 Enchant at 93, turn jewellery and bolts into their enchanted versions, and enchanting bolts is one of the fastest standard book methods. On Lunar, Plank Make, Superglass Make and Tan Leather double as money makers.

Cutting the rune cost

The cost per cast column assumes you pay for every rune. In practice, an elemental staff or battlestaff supplies unlimited runes of its element, and combination staves cover two. A fire staff alone removes the five fire runes from every High Level Alchemy, leaving only the nature rune. A rune pouch saves inventory space on combat trips. Strip the free runes out before you compare spells.

For individual spells, see Ice Barrage, ice burst osrs, Vengeance and Water Surge. The Magic calculator turns these casts into xp to your target level, the magic training guide puts them in order, and the high alchemy profit list shows which items are worth alching today.

Questions players ask

What are the spellbooks in OSRS?

There are four: standard, Ancient Magicks, Lunar and Arceuus. Standard is available to everyone. Ancient Magicks come from Desert Treasure I, Lunar spells from Lunar Diplomacy, and Arceuus is the Kourend book with grasp, demonbane and reanimation spells.

What is the strongest combat spell?

Among spellbook spells, Ice Barrage and Dark Demonbane top out at 30 base max hit, and Blood Barrage is just behind at 29. Dark Demonbane only works on demons. Fire Surge at 24 is the strongest standard elemental spell.

Which Magic spell gives the most xp?

Per cast, high-level utility spells such as Lvl-7 Enchant (110 xp) and Spellbook Swap (130 xp) give a lot, but xp per hour depends on cast speed. Bursting or barraging packs of monsters gives the best combat xp, and enchanting bolts is fast on the standard book.

What level is High Level Alchemy?

55 Magic. It costs five fire runes and one nature rune and gives 65 xp. With a fire staff equipped, only the nature rune is used, which is why alchers always wear one.

How do you get Ancient Magicks?

Complete Desert Treasure I. You can then switch spellbooks inside the Jaldraocht Pyramid. Ice Rush unlocks at 58 Magic and Ice Barrage at 94.