osrsmath

Blood Burst: multi-target damage that heals you

Blood Burst is the level 68 multi-target blood spell on the Ancient Magicks spellbook in Old School RuneScape. It hits up to nine targets for a 21 base max hit, gives 39 base Magic xp and heals you for a quarter of the damage it deals. The panel below prices each cast from today's blood, chaos and death rune prices, so check it against Ice Burst before you pick one for a trip.

Cost per cast1,376ancient spellbook
Magic level68members
Base XP39per cast, plus 2 per damage
Max hit21before gear bonuses

Runes for one cast

RunePer castPrice eachCost per castPer 1,000 casts
Blood rune23376742,000
Chaos rune
4853404,000
Death rune
21813622,000

Other ancient combat spells

SpellLevelMax hitXPCost per cast
Smoke Rush501330544
Shadow Rush521431834
Blood Rush561533869
Ice Rush581634542
Smoke Burst621736726
Shadow Burst6418371,300
Ice Burst702240722
Smoke Blitz7423421,060
Shadow Blitz7624431,640
Blood Blitz8025451,710
Ice Blitz8226461,051
Smoke Barrage8627481,446
Shadow Barrage8828492,310
Blood Barrage9229512,368
Ice Barrage9430521,428

Costs use current Grand Exchange mid prices for every rune. An elemental staff or tome removes the matching elemental runes, so your real cost can be lower.

What Blood Burst does

Like every burst spell, it lands on the target you click and anything else in the 3x3 square around it, nine targets at most, with a 5 tick cast speed. Instead of freezing, blood spells have life leech: you heal 25% of the damage dealt. On a big stack that adds up quickly, because the healing comes from every target hit, not just the first one.

Healing is worked out from the damage the spell would have done. A monster on 2 hitpoints that takes a 20 still heals you as if it took 20, and so does a target that is immune to the damage itself. A small list of bosses is immune to life leech entirely, including Sotetseg in the Theatre of Blood, the wights in the last act of Desert Treasure II and a few other raid bosses.

Healing rates

SetupHealing per damage dealt
No bonuses25%
Any ancient sceptre27.5%
Full bloodbark armour (5 pieces)35%
Full bloodbark plus ancient sceptre38.5%

Each piece of bloodbark armour adds 2% (helm, body, legs, gauntlets and boots). The blood ancient sceptre also lets you overheal up to 10% above your maximum Hitpoints. The Sanguinesti staff's built-in spell is also blood magic, but bloodbark does not boost it.

Runes and requirements

One cast uses 2 blood runes, 4 chaos runes and 2 death runes. There is no elemental rune in the cost, so a staff cannot cut it the way a water staff does for ice spells. The kodai wand and Staff of the Dead still save runes on some casts. Blood runes are the biggest part of the price; watch the blood rune price before buying a few thousand.

You need 68 Magic and Desert Treasure I, which unlocks the Ancient Magicks spellbook. Switch to that book before the trip, since the spell does not appear on any other.

The blood spell family

SpellLevelBase damageBase xpTargets
Blood Rush5615331
Blood Burst682139Up to 9
Blood Blitz8025451
Blood Barrage922951Up to 9

Blood Burst is the earliest multi-target blood spell, two levels before Ice Burst. Base damage is one lower than Ice Burst's 22, and the cost per cast is higher because of the blood runes.

Blood Burst or Ice Burst

Pick by what is likely to kill you. Ice spells freeze, which stops melee monsters from reaching you and is why most Slayer bursting uses ice. Blood spells keep your Hitpoints up, which matters when you are taking chip damage from all sides and would otherwise eat through your inventory. On a long Slayer trip, some players carry both and swap to blood when their health gets low. If the stack can hit you at range, freezing does little and blood is often the better choice.

Training with Blood Burst

The best known method is the bandits in the Bandit Camp in the Kharidian Desert. Standing two tiles west of the door inside the Big Heist Lodge, you burst the bandits while wearing one of the faction items they react to, so they stay aggressive and keep attacking you. Life leech outheals their damage, so you can stay a long time. The wiki gives about 150,000 Magic xp an hour, or about 235,000 when autocasting defensively. It costs a lot per hour and the drops will not pay you back. The one risk is the 20 minute aggression timer switching auto retaliate off. Our Magic training guide compares it with the cheaper routes.

Gear

Bloodbark armour is the obvious pick: decent Magic attack for its level and the extra healing. Add an ancient staff, ancient sceptre or kodai wand to autocast, an occult necklace for damage, and a slayer helmet (i) on task. For full loadout planning by level, see our magic gear progression.

Questions players ask

How much does Blood Burst heal?

25% of the damage dealt to every target hit. An ancient sceptre raises that to 27.5%, full bloodbark armour to 35%, and both together to 38.5%. Healing counts the damage the spell would have done, even on a target with very little health left.

What level is Blood Burst in OSRS?

Level 68 Magic, with Desert Treasure I completed. It is the second blood spell, after Blood Rush at 56, followed by Blood Blitz at 80 and Blood Barrage at 92.

What runes does Blood Burst use?

Two blood runes, four chaos runes and two death runes per cast. Since none are elemental runes, no staff supplies them, though a kodai wand or Staff of the Dead can occasionally save a cast.

Is Blood Burst good for Slayer?

It is useful when damage taken is the problem, since it heals you from every monster in the stack. When you need monsters held still, such as melee stacks, Ice Burst does the job better and costs less per cast.

Does Blood Burst freeze?

No. Only ice spells freeze on Ancient Magicks. Blood spells trade the freeze for life leech, which heals you for part of the damage dealt. Smoke spells poison and shadow spells lower Attack instead, so if you need a stack held in place, use Ice Burst.