osrsmath

Fire Wave in Old School RuneScape

Fire Wave is the level 75 fire combat spell on the standard spellbook in Old School RuneScape (this is the RuneScape spell, not the Nevada hiking trail). It hits for up to 20, gives 42.5 base Magic xp and costs 7 fire runes, 5 air runes and 1 blood rune. The panel below prices a cast from today's rune prices. Pick the staff you plan to use first, since it can cover both elemental runes.

Cost per cast409standard spellbook
Magic level75members
Base XP42.5per cast, plus 2 per damage
Max hit20before gear bonuses

Runes for one cast

RunePer castPrice eachCost per castPer 1,000 casts
Air rune
56305,000
Fire rune
76427,000
Blood rune13373371,000

Other standard combat spells

SpellLevelMax hitXPCost per cast
Wind Strike125.59
Water Strike547.514
Earth Strike969.519
Fire Strike13811.533
Wind Bolt17913.597
Water Bolt231016.5107
Earth Bolt291119.5112
Fire Bolt351222.5127
Crumble Undead391524.5107
Wind Blast411325.5199
Water Blast471428.5214
Magic Dart501530193
Earth Blast531531.5219
Fire Blast591634.5235
Wind Wave621736367
Water Wave651837.5402
Earth Wave701940402
Wind Surge812144.5361
Water Surge852246.5411
Earth Surge902348.2411
Fire Surge952450.5421

Costs use current Grand Exchange mid prices for every rune. An elemental staff or tome removes the matching elemental runes, so your real cost can be lower.

Fire Wave at a glance

Fire Wave is a members' spell with a 5 tick cast speed and no quest requirement. It is the strongest fire spell until Fire Surge at 95 Magic. Its base max hit is 20, raised by Magic damage bonus and by targets that are weak to fire.

Something many players miss: once you have 75 Magic, every wave spell shares Fire Wave's 20 max hit. Lower wave spells now scale up to the highest wave you have unlocked. So at 75 Magic, Fire Wave only beats Wind Wave when the target is weak to fire or when your gear boosts fire spells in particular.

SpellLevelRunesBase xpMax hit at 75+
Wind Wave625 air, 1 blood3620
Water Wave657 water, 5 air, 1 blood37.520
Earth Wave707 earth, 5 air, 1 blood4020
Fire Wave757 fire, 5 air, 1 blood42.520
Fire Surge9510 fire, 7 air, 1 wrath50.524

Cutting the rune cost

The blood rune is the expensive part of each cast; the elemental runes are what a staff removes.

  • Smoke battlestaff or mystic smoke staff: supplies fire and air runes, so each cast needs only the blood rune, and adds 10% accuracy and damage to standard spellbook spells.
  • Twinflame staff: supplies fire and water runes, adds 10% accuracy and damage on standard spells, and fires a second hit one tick later for 40% of the first. Fire Wave gets that extra hit; surge spells do not. You still pay for air runes.
  • Staff of fire or staff of air: the cheap option, covering one of the two.
  • Tome of fire: an unlimited fire rune source in the shield slot (see below).

Tome of fire and the elemental amulet

A charged tome of fire gives standard fire spells 10% extra damage against monsters and 50% against players, using one charge per cast. It used to give 50% against monsters too; that was cut to 10% in May 2024 when elemental weaknesses were added. Charges come from burnt pages or searing pages. Searing pages also raise your minimum hit to 10% of the max hit.

The elemental amulet, added in September 2026, adds 2 to the max hit of elemental spells before other damage bonuses. That is a big jump for a 20 max hit spell, so for wave spells it is worth testing against the occult necklace in a DPS check.

When to use Fire Wave

Use it on monsters that are weak to fire. Moss giants are a simple example: a Twinflame staff will even switch Wind Wave to Fire Wave against them automatically. The Royal Titans are another, where 75 Magic for Fire Wave and Water Wave is the usual recommendation, and the Twinflame staff itself is part of that boss's rewards.

For training, Fire Wave is not the most efficient way to buy xp. If you just want Magic levels, compare it with the cheaper routes in the Magic training guide or the splashing calculator for AFK xp. Fire Wave makes sense when you are killing something useful at the same time.

Fire Wave or Fire Surge

Fire Surge at 95 hits 24 at base and uses a wrath rune instead of a blood rune. Its max hit also pulls the other surge spells up, so Water Surge and the rest all hit 24 once Fire Surge is unlocked. Until then, a boosted Fire Wave with a smoke or Twinflame staff is the practical choice for fire-weak targets. Check exact numbers for your gear in the DPS calculator.

Questions players ask

What level is Fire Wave in OSRS?

Level 75 Magic. It is on the standard spellbook, needs no quest and is members only. It gives 42.5 base Magic xp per cast, plus 2 Magic xp and 1.33 Hitpoints xp per point of damage on normal autocast.

What is Fire Wave's max hit?

The base max hit is 20. Magic damage bonus from gear raises it, as do a tome of fire, smoke staff or Twinflame staff, and fire-weak targets. The elemental amulet adds 2 more before percentage bonuses are applied.

What runes does Fire Wave need?

Seven fire runes, five air runes and one blood rune. A smoke battlestaff supplies both fire and air, leaving one blood rune per cast. Lava or smoke runes can stand in for the elemental runes, though they are usually dearer.

Does the tome of fire still boost Fire Wave?

Yes, by 10% against monsters and 50% against players, as long as the tome has charges. Each cast uses one charge from burnt or searing pages. The NPC bonus was 50% until May 2024.

Is Fire Wave better than Wind Wave?

Only against fire-weak monsters or with fire-specific gear. Since a 2024 change, all wave spells share the highest unlocked wave's max hit, so at 75 Magic Wind Wave also hits 20 and costs fewer runes.