osrsmath

Splashing Calculator: Casts, Runes and Hours to Goal

Choose the spell you plan to splash, enter your current and target Magic level, and set how many hours you expect to play. The calculator shows the casts needed, runes and gp, xp per hour and time to your target. Check your Magic attack bonus before anything else: if it is above −64, spells can land and the plan stops working.

Level 1 to 126, or exact xp such as 1.2m
Most is 1,200 (one every 5 ticks)
Xp per hour13,800Fire Strike, 11.5 xp a cast
Casts needed14,331Level 13 to 55
Time to target12 hr1.5 days at 8 hr a day
Rune cost57,3244 a cast on average

Runes needed

RuneAmountPriceCost
Mind rune14,331457,324

Every spell with smoke battlestaff

SpellLevelXp per hourCost per hourGP per xpHours to target
Wind Strike
Autocast
16,6004,8000.7325
Confuse
Click each cast
315,60038,4002.4610.6
Water Strike
Autocast
59,00010,8001.218.3
Earth Strike
Autocast
911,40019,2001.6814.5
Weaken
Click each cast
1125,20038,4001.526.5
Fire Strike
Autocast
1313,8004,8000.3511.9
Wind Bolt
Autocast, needs 17 Magic
1716,200127K7.8510.2
Curse
Click each cast, needs 19 Magic
1934,80039,6001.144.7
Water Bolt
Autocast, needs 23 Magic
2319,800139K7.038.3
Earth Bolt
Autocast, needs 29 Magic
2923,400149K6.367
Fire Bolt
Autocast, needs 35 Magic
3527,000127K4.716.1
Wind Blast
Autocast, needs 41 Magic
4130,600228K7.455.4
Water Blast
Autocast, needs 47 Magic
4734,200246K7.194.8
Earth Blast
Autocast, needs 53 Magic
5337,800257K6.794.4
Fire Blast
Autocast, needs 59 Magic
5941,400228K5.514
Wind Wave
Autocast, needs 62 Magic
6243,200422K9.783.8
Water Wave
Autocast, needs 65 Magic
6545,000464K10.323.7
Vulnerability
Click each cast, needs 66 Magic
6691,200536K5.881.8
Earth Wave
Autocast, needs 70 Magic
7048,000473K9.853.4
Enfeeble
Click each cast, needs 73 Magic
7399,600576K5.781.7
Fire Wave
Autocast, needs 75 Magic
7551,000422K8.283.2
Stun
Click each cast, needs 80 Magic
80108,000629K5.821.5
Wind Surge
Autocast, needs 81 Magic
8153,400467K8.743.1
Water Surge
Autocast, needs 85 Magic
8555,800527K9.443
Earth Surge
Autocast, needs 90 Magic
9057,840539K9.322.9
Fire Surge
Autocast, needs 95 Magic
9560,600467K7.72.7

Splashing needs a Magic attack bonus of -64 or lower so every cast misses. A splash still gives the spell's base xp but no Hitpoints xp. A combat spell takes 5 ticks, so the most you can cast is 1,200 an hour. Your character stops fighting after 20 minutes without input; any click starts it again while auto retaliate is on.

What splashing is

Splashing means casting combat spells at a monster while your Magic attack bonus is so low that every cast misses. A miss still pays the spell's base xp, the monster takes no damage, and with auto retaliate on it keeps fighting you. It is one of the slowest ways to train Magic and one of the most AFK, which is the whole appeal.

Getting to −64 Magic attack

You need a Magic attack bonus of −64 or lower. At −63 or above, a cast can occasionally land and do damage, and the setup stops being hands-off.

  • Armour: a full helm, platebody, platelegs (or plateskirt) and kiteshield. Every metal carries a Magic penalty, and bronze needs no Defence level, so it is the usual pick.
  • Hands: green or gilded d'hide vambraces (40 Ranged).
  • Feet: fancy, fighting or decorative boots.
  • Weapon: an elemental staff. It adds +10 Magic attack, so the rest of the set has to cover that, but it saves a rune type on every cast.
  • Members swaps: a mixed hide cape (−15, needs 60 Ranged and 50 Defence) and snakeskin boots (30 Ranged and 30 Defence) give extra room.

Check the total on your equipment stats screen before you start. If it reads −63, one swap is all it takes to fix.

Spells and xp rates

SpellMagic levelXP per castXP per hour
Wind Strike15.56,600
Water Strike57.59,000
Earth Strike99.511,400
Fire Strike1311.513,800
Curse (manual casts)1929Depends on clicks

The hourly rates assume 1,200 casts an hour: an autocast combat spell goes off every 5 ticks, and a tick is 0.6 seconds. Wind Strike costs 1 air and 1 mind rune. Fire Strike needs 3 fire, 2 air and 1 mind, so with a fire staff you only pay for the air and mind runes. That makes it the usual choice from 13 Magic.

Strikes or curses?

Curse gives 29 xp per cast for 3 earth, 2 water and 1 body rune, more than double Fire Strike. The catch is that curse spells cannot be autocast, so you click every cast yourself. That trades away the AFK part of splashing, and if you are going to click, other methods pay better for the same attention. Confuse (level 3, 13 xp) and Weaken (level 11, 21 xp) work the same way.

Where to splash

  • Pick a monster that cannot hurt you through your armour, in a single-combat area, so nothing else joins in.
  • Rats and seagulls on the Port Sarim docks are the classic free-to-play spot. Members have many more options, such as the rats in West Ardougne, though cats can kill rats.
  • Do not splash in the Lumbridge area, castle basement included. Once you have 10 Magic, spells that cannot hit there give no xp at all.

The 20 minute idle limit

After 20 minutes without input, your character stops attacking. Keep auto retaliate on, then click or press a key every so often before the timer runs out. Moving the mouse alone is not enough.

When splashing is worth it

Splashing makes sense for early levels while you are busy with something else, and as a cheap way to clear the first stretch of Magic. It is far too slow to carry an account to 99: Fire Strike alone would take hundreds of hours. From 55 Magic, high alchemy gives 65 xp per cast and can pay for itself if you pick the right items. For the full route by level, read the OSRS Magic training guide; to price up other spells, use the Magic calculator or browse the OSRS magic spells list.

Questions players ask

What Magic attack bonus do you need to splash?

−64 or lower. At that bonus every cast misses, so the monster never takes damage and keeps fighting you. At −63 or higher a cast can occasionally land and do damage. Bronze plate armour, d'hide vambraces and the right boots get most accounts there even with an elemental staff.

How much xp per hour does splashing give?

At 1,200 casts an hour, Wind Strike gives 6,600 xp and Fire Strike 13,800 xp. Higher combat spells give more per cast but cost far more in runes, which defeats the point of a cheap, AFK method.

Does splashing still work in OSRS?

Yes, everywhere except the Lumbridge area. From 10 Magic, spells cast there with too little accuracy to hit give no xp. Anywhere else, a single-combat monster that cannot hurt you works fine, and the xp per cast is the same as it has always been.

Can you splash on a free-to-play account?

Yes. Strike spells, bronze or iron armour, d'hide vambraces and an elemental staff are all free-to-play, and the Port Sarim docks give you rats and seagulls to cast at. Members get extra gear options and more spots.

How long can you AFK while splashing?

Up to 20 minutes. After that your character stops attacking, so click or press a key before the timer runs out. Keep auto retaliate on so the fight carries on between inputs.