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Ice Barrage: Ancient Magicks' strongest freeze

Ice Barrage is the top ice spell on the Ancient Magicks spellbook: level 94, 52 base xp, a 30 max hit on up to nine targets and the longest freeze in the game. The panel below works out the cost of each cast from today's water, blood and death rune prices. Enter your own staff choice first, because a free water rune source changes the cost a lot.

Cost per cast1,430ancient spellbook
Magic level94members
Base XP52per cast, plus 2 per damage
Max hit30before gear bonuses

Runes for one cast

RunePer castPrice eachCost per castPer 1,000 casts
Water rune
65306,000
Blood rune23386762,000
Death rune
41817244,000

Other ancient combat spells

SpellLevelMax hitXPCost per cast
Smoke Rush501330542
Shadow Rush521431835
Blood Rush561533868
Ice Rush581634540
Smoke Burst621736722
Shadow Burst6418371,302
Blood Burst6821391,374
Ice Burst702240718
Smoke Blitz7423421,062
Shadow Blitz7624431,648
Blood Blitz8025451,714
Ice Blitz8226461,053
Smoke Barrage8627481,448
Shadow Barrage8828492,321
Blood Barrage9229512,375

Costs use current Grand Exchange mid prices for every rune. An elemental staff or tome removes the matching elemental runes, so your real cost can be lower.

How Ice Barrage works

Barrage hits the target you click and everything in the 3x3 square around it, up to nine monsters or players. Accuracy is rolled separately against each target's Magic defence, so one cast can splash on the big monster in the middle and still land on the four around it. Anything it damages is frozen for 32 ticks (19.2 seconds), or 35 ticks with an ancient sceptre. The cast speed is 5 ticks, the same as every other burst and barrage spell.

One detail catches people out on Slayer. The slayer helmet bonus is checked against the target you click. If that monster is on your task, the secondary targets get the bonus too, so always click a task monster in the middle of the stack.

Requirements and early casting

You need Desert Treasure I for Ancient Magicks and 94 Magic. Because spell levels count boosted Magic, you can start barraging sooner:

BoostLowest Magic level to cast
Magic potion (+4)90
Ancient brew88
Imbued heart or forgotten brew85
Saturated heart82

A saturated or imbued heart makes this practical for whole Slayer trips, not just a few casts.

Runes and cost per cast

Each cast uses 6 water runes, 2 blood runes and 4 death runes. Blood and death runes make up nearly all of the bill, so the blood rune price is the number to watch before a long session. Ways to bring the cost down:

  • A kodai wand, mud battlestaff or staff of water removes the water runes. The kodai wand and Staff of the Dead can also save the whole cast now and then.
  • The tome of water supplies water runes too, but ice spells get no boost from it.
  • Blighted ancient ice sacks replace the runes in the Wilderness, PvP worlds, Castle Wars, Clan Wars and Soul Wars.

Training Magic with Ice Barrage

MethodSpellMagic xp per hour
Maniacal monkeys, active stackingIce Barrageup to ~400,000
Maniacal monkeys, auto retaliateIce Barrage320,000+
Wilderness bandits, activeIce Barrage (ice sacks)up to ~330,000
Maniacal monkeys, active stackingIce Burstup to ~310,000

Maniacal monkeys in Kruk's Dungeon, from Monkey Madness II, are the fastest spot. Barrage beats burst by close to a third more xp an hour there, at a much higher rune cost. Barraging also gives more Hitpoints xp per hour than red chinchompas. The Wilderness bandit camp is the budget version: ice sacks cost far less than runes and the drops can turn a profit, but you risk your gear. Bring only three or four valuable items there.

Barraging Slayer tasks

Barrage is at its best on tasks that come in big groups with plenty of health. Greater nechryael and abyssal demons in the Catacombs of Kourend, smoke devils and dust devils are the usual picks, and warped jellies work too. Most of these break even or make money once drops are counted. Our Slayer training guide covers which tasks to extend.

Barrage in bossing and PvP

In PvM, barrage is used to freeze and clear groups of small monsters inside harder content, such as the nibblers in the Inferno. In PvP the 19.2 second freeze is the reason the spell exists: it pins an opponent in place so they cannot run or step under you, and the ice ancient sceptre adds 10% accuracy against targets that are not already frozen.

Gear for barraging

For Slayer stacks, Magic damage and Prayer bonus matter more than accuracy. A kodai wand or ancient staff, an occult necklace, a slayer helmet (i) and robes with Prayer bonus cover most of it. Compare kill speeds for your own setup in the DPS calculator, or see the cheaper Ice Burst spell if your tasks die in one or two hits.

Questions players ask

What level do you need for Ice Barrage?

Ice Barrage needs 94 Magic and completion of Desert Treasure I. Boosts count, so a magic potion lets you cast it at 90, an ancient brew at 88, an imbued heart or forgotten brew at 85 and a saturated heart at 82.

What runes does Ice Barrage need?

Six water runes, two blood runes and four death runes per cast. Most players remove the water runes with a kodai wand, staff of water or mud battlestaff, which leaves blood and death runes as the running cost.

How long does Ice Barrage freeze?

32 ticks, which is 19.2 seconds. An ancient sceptre adds 3 ticks for 35 in total. After a freeze ends the target is immune for 5 ticks (3 seconds) before it can be frozen again.

Is Ice Barrage worth it over Ice Burst?

For pure Magic xp at maniacal monkeys, yes if you can afford the runes: it is about 400,000 xp an hour against 310,000. For Slayer, burst is often enough on dust devils and jellies, while barrage is clearly better on nechryael, abyssal demons and smoke devils.

Can you cast Ice Barrage without runes?

Only with blighted ancient ice sacks, and only in the Wilderness, PvP worlds, Castle Wars, Clan Wars and Soul Wars. Everywhere else it needs runes, although a staff or tome can supply the water runes.