osrsmath

Vengeance: Lunar's damage reflection spell

Vengeance is a level 94 Lunar spell that sends 75% of the next hit you take back at whoever dealt it. It costs 10 earth, 4 astral and 2 death runes, gives 112 Magic xp and can be cast once every 30 seconds. The panel below prices a cast from today's rune prices. If you plan to cast it all trip, set a rune pouch aside for these three runes first.

Cost per cast912lunar spellbook
Magic level94members
Base XP112per cast
Cost per 100 casts91,200at current prices

Runes for one cast

RunePer castPrice eachCost per castPer 1,000 casts
Earth rune
1055010,000
Astral rune
41255004,000
Death rune
21813622,000

Other lunar spells

SpellLevelXPCost per cast
Bake Pie6560175
Geomancy6560883
Cure Plant6660165
Monster Examine6661246
Cure Other6865293
Humidify6865146
Cure Me7169604
Hunter Kit7170260
Cure Group7474722
Stat Spy7576511
Spin Flax7675467
Superglass Make7778346
Tan Leather7881436
Dream7982393
String Jewellery8083325
Stat Restore Pot Share8184350
Magic Imbue8286327
Fertile Soil8387762
Boost Potion Share8488485
Plank Make8690481
Recharge Dragonstone8997.5441
Energy Transfer91100767
Heal Other921011,066
Vengeance Other93108787
Heal Group951242,219
Spellbook Swap96130729

Costs use current Grand Exchange mid prices for every rune. An elemental staff or tome removes the matching elemental runes, so your real cost can be lower.

How Vengeance works

Casting Vengeance takes no time at all (a 0 tick cast) and puts a charge on you. The next hit that lands on you for at least 1 damage triggers it: your character shouts "Taste vengeance!" and the attacker takes 75% of that hit, rounded down, with a minimum of 1. Then the cooldown runs: 50 ticks, which is 30 seconds, before you can cast it again. The spell icon greys out while you wait.

Hit you takeDamage reflected
11
2015
5037
8060
8160

Because the reflection is a percentage of one hit, Vengeance is strongest when something hits you once, hard. A boss that deals damage in many small splats wastes it.

Requirements and runes

You need 94 Magic and the quest Lunar Diplomacy, which itself asks for 40 Defence, 65 Magic, 61 Crafting, 60 Mining, 55 Woodcutting, 49 Firemaking and 5 Herblore. After the quest, swap to the Lunar spellbook on Lunar Isle, next to the Oneiromancer, or use the spellbook switching options in a player-owned house.

Each cast uses 10 earth runes, 4 astral runes and 2 death runes. A staff of earth or a tome of earth covers the earth runes, which is how most players run it. In the Wilderness a blighted vengeance sack replaces the runes at a fraction of the cost.

Rules and limits

  • Poison, venom and disease damage do not trigger it.
  • Some monsters are immune to recoil effects, and Vengeance does nothing against them.
  • It ends if you log out or teleport into a player-owned house, and you cannot cast it inside a house.
  • It stacks with a ring of recoil.
  • Since a 2013 change it reflects the full 75% even when you are low on Hitpoints; before that, it was capped at your remaining health.

Vengeance in PvM

The trick is to take a big single hit on purpose. The Kalphite Queen is the textbook example: she hits hard in single blows, so every Vengeance returns a large chunk of damage. The thermonuclear smoke devil is the opposite, with a max hit of 8.

Three combat achievements need it: Demonic Rebound at the Abyssal Sire, Insect Deflection at the Kalphite Queen, plus a few others on the task list. For those, all you need is one successful reflection, so pick a moment when the boss is about to hit you hard.

For a full reflection, Dharok's armour with an amulet of the damned, a ring of recoil and Vengeance together can send back 100% of a single hit. Echo boots also rebound some damage. These are niche setups, but fun for low Hitpoints Dharok's kills.

Vengeance in PvP

Vengeance is a staple in player killing, especially against heavy hitters like dragon claws specs and Dharok's. Players cast it on the same tick as their own special attack animation so the opponent cannot see it coming, and the usual counter is to switch to a weak, fast weapon to pop it cheaply before landing the big hit. If your account is on the Lunar spellbook mainly for this, the Lunar spells money makers are worth a look for when you are not fighting.

Is it worth the xp?

At 112 xp a cast and a 30 second cooldown, Vengeance is not a training method. Even recast every time the cooldown ends, it tops out around 13,000 Magic xp an hour, and only if something keeps hitting you. Train Magic with the methods in the Magic training guide and treat Vengeance purely as a combat tool.

Questions players ask

What level is Vengeance in OSRS?

Vengeance needs level 94 Magic and completion of Lunar Diplomacy. The quest itself requires 40 Defence and 65 Magic among other skills, so pures without 40 Defence cannot reach the Lunar spellbook at all.

How much damage does Vengeance reflect?

75% of the next hit you take, rounded down, with a minimum of 1. An 80 reflects 60, and so does an 81. Only the first hit after casting counts, and poison, venom and disease damage never trigger it.

What is the Vengeance cooldown?

50 game ticks, which is 30 seconds from the moment you cast it. The icon is greyed out until it is ready, whether or not the previous Vengeance has triggered yet.

What runes does Vengeance need?

Ten earth runes, four astral runes and two death runes per cast. Most players hold a staff of earth or a tome of earth so only astral and death runes are used up, often carried in a rune pouch.

Does Vengeance work with a ring of recoil?

Yes, they stack. Recoil reflects its share of every hit while it has charges, and Vengeance adds 75% of the first hit after casting. With Dharok's armour and an amulet of the damned as well, one hit can be reflected in full.