osrsmath

Magic boosts, from potions to the saturated heart

The table lists every temporary Magic boost, how many levels it gives and the current price of the item behind it. Decide first whether you need the boost to cast a spell or to hit harder. For a spell level, a magic potion is usually enough. For combat, the heart is the standard pick.

Magic boosts

Boosts listed120 invisible
Biggest boost+(level*0.16)+11Smelling salts, +26 at level 99
Cheapest visible boost79Magic potion, +4
BoostAmountTypePriceHow it works
Smelling salts
+(level*0.16)+11+26 at level 99VisibleUntradeableOnly inside the Tombs raid.
Kodai (+)
+(level*0.16)+6+21 at level 99VisibleUntradeableChambers of Xeric only.
Super magic potion
+(level*0.15)+5+19 at level 99VisibleUntradeableNightmare Zone only.
Saturated heart
+(level*0.1)+4+13 at level 99Visible60.4MUsable every 5 minutes; levels do not drain for 5 minutes.
Forgotten brew
+(level*0.08)+3+10 at level 99Visible2,416Also restores Prayer but lowers melee stats.
Imbued heart+(level*0.1)+1+10 at level 99Visible59.2MUsable every 7 minutes.
Ancient brew
+(level*0.05)+2+6 at level 99Visible1,422Also restores Prayer but lowers melee stats.
Battlemage potion
+4Visible12,143Magic and super defence in one dose.
Magic potion
+4Visible79The standard magic boost.
Oldak
+2 or -2VisibleUntradeableRandom boost or drop of 2. Needs Death to the Dorgeshuun.
Magic cape
+1VisibleUntradeableUse the skillcape's boost option while wearing it.
Spicy stew (red spice)
−5 to +5VisibleUntradeableRandom change of up to 5 levels up or down; more of the right spice makes a boost more likely.

Visible boosts show on your skill level; invisible boosts raise your effective level without changing the number you see. Prices are current Grand Exchange mid prices.

The boosts that matter

Magic has more boosts than any skill, but most of them only work inside one minigame or raid. Outside those, five items cover nearly every situation.

BoostLevels at 90 MagicHow it worksCatch
Magic potion+4Flat +4, made at 76 HerbloreDrains like any boost
Battlemage potion+4Magic +4 and a super defence boost in one doseNeeds 80 Herblore to make, so it costs more
Imbued heart+101 + 10% of your levelOnce every 7 minutes
Saturated heart+134 + 10% of your level, no drain for 5 minutesOnce every 5 minutes
Forgotten brew+103 + 8% of your levelLowers Attack, Strength and Defence

The battlemage potion saves an inventory slot in magic-heavy fights where you also want the Defence. The ancient brew gives a smaller Magic boost (+6 at 90) and restores some Prayer points, at the price of melee stats. Red spicy stew rolls Magic between -5 and +5; it is fine for a one-off requirement and useless in combat.

Casting spells above your level

A visible Magic boost counts for spell requirements, including Ancient Magicks and Lunar spells. It does not count for equipping staves or robes, which always check your base level. The table shows the lowest real level that reaches some popular spells with each boost.

SpellMagic neededMagic potionImbued heartSaturated heart
Ice Blitz82787471
Lvl-7 Enchant93898481
Ice Barrage94908582
Vengeance94908582
Fire Surge95918683
Spellbook Swap96928784

Barraging at 85 with a heart is a well known trick, but watch the clock: the heart's boost drains a level a minute, and it can only be used every 7 minutes. For a long task, a stack of magic potions or battlemage potions is more dependable.

Boosts in combat

Your current Magic level feeds into both accuracy and, for powered staves such as the trident and the Eye of Ayak, the max hit itself. That is why serious magic setups use a heart before every kill and why the saturated heart, made by adding 150,000 ancient essence to an imbued heart, is one of the more sought-after upgrades. The extra +3 and the paused drain add up over a long fight. You can test the difference on the osrs dps calculator by changing the potion setting.

Minigame and raid boosts

The big numbers in the table come from potions you cannot take out of their activity: kodai potions and overloads in Chambers of Xeric, super magic potions and overloads in Nightmare Zone, potions of power in Soul Wars, and the bandages in Theatre of Blood. They are listed so you know what to expect inside, not as something to buy.

Decay and timing

Visible boosts fall by one level per minute on a background timer, so the first level can go almost at once. The saturated heart is the exception: it holds the boost for 5 minutes before it starts to fall. Boosts do not stack, so drinking a magic potion while a heart is active only helps once the heart has drained below +4.

For the levels and runes of every spell, see the full list of OSRS magic spells with cost per cast, or go straight to Ice Barrage. The Magic calculator covers xp to your target, the magic training guide covers routes, and the heart has its own imbued heart price page.

Questions players ask

What is the best Magic boost in OSRS?

For combat, the saturated heart: 4 plus 10% of your level, with no drain for 5 minutes, usable every 5 minutes. The imbued heart is the smaller version at 1 plus 10%. For simply reaching a spell level, a magic potion (+4) or battlemage potion is easier to keep topped up.

Can you use a boost to cast Ice Barrage?

Yes. Ice Barrage needs 94 Magic, and a visible boost counts. An imbued heart gets you there from 85, a saturated heart from 82 and a magic potion from 90. You still need Desert Treasure I done to use Ancient Magicks.

How much does the imbued heart boost Magic?

It adds 1 plus 10% of your Magic level, rounded down, so +10 at 90 to 99 and +9 in the 80s. It can be used once every 7 minutes, and the boost then drains by one level per minute like any other.

Does a Magic boost let you wear higher-level gear?

No. Equipment always checks your real level, so a boost will not let you wield a staff or wear robes early. It does count for casting spells and raises your accuracy, and for powered staves it raises the max hit too.

Do Magic boosts stack?

No. Only the highest visible boost applies. Drinking a magic potion while an imbued heart is still giving +10 does nothing until the heart boost has drained below +4.