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Melee Max Hit Calculator (Strength and Gear)

This str calc works out your melee max hit in Old School RuneScape. Enter your Strength level, potion, active combat boost, attack style and total strength bonus, then pick any slayer helmet or salve bonus and tick set effects such as void, the dragon hunter lance or obsidian. You get your max hit and the strength bonus or Strength level that gives the next one. Set the potion first, because a boost moves the number more than most gear swaps.

Max hit48
Effective Strength156
Next max hit at strength bonus+135
Next max hit at Strength level–

Max hit by Strength level at +131 strength bonus

StrengthNo boostsSuper strengthSuper strength and level 70 melee boost
60222631
70252935
75263137
80283340
85293441
90313644
94323845
99343948

Max hit of common setups at 99 Strength (aggressive)

SetupStrength bonusNo boostsSuper strengthSuper strength and level 70 melee boost
Dragon scimitar, rune armour, amulet of strength+87263037
Abyssal whip, fighter torso, amulet of fury+131343948
Abyssal tentacle, fighter torso, amulet of fury+135344049
Abyssal tentacle, Torva, amulet of torture+159384554
Scythe of vitur, Torva, amulet of rancour+144364251

Max hit = floor(0.5 + effective Strength × (strength bonus + 64) / 640), then each gear bonus is applied and rounded down. Special attacks are not included.

The melee max hit formula

The game builds your max hit in two stages and rounds down at nearly every step. That rounding is why small bonuses often seem to vanish.

  1. Boost the level. Strength level plus your potion boost.
  2. Apply the combat boost. Multiply by the Strength boost from your Prayer level unlocks and round down.
  3. Add the style bonus. +3 on aggressive, +1 on controlled, nothing on accurate or defensive. Then add 8. This is your effective Strength.
  4. Void. A full melee void set multiplies effective Strength by 1.1, rounded down.
  5. Base max hit. 0.5 + effective Strength × (strength bonus + 64) ÷ 640, rounded down.
  6. Target bonuses. Multiply by the slayer helmet, salve, lance or obsidian bonus and round down again.

Worked example at 99 Strength

Unboosted, on aggressive, with +110 strength bonus: effective Strength is 99 + 3 + 8 = 110, and 0.5 + 110 × 174 ÷ 640 = 30.4. Max hit 30.

Now drink a super strength potion and switch on the level 70 melee boost. The potion adds 15% (rounded down) plus 5, taking 99 to 118. That boost multiplies it by 1.23 for 145. Add 3 and 8 for 156. Then 0.5 + 156 × 174 ÷ 640 = 42.9, a max hit of 42. On a slayer task with a black mask or slayer helmet it becomes 42 × 7/6 = 49.

The 42.9 is the useful part. One more point of strength bonus (+111) gives 43.2 and a max hit of 43. After that, each extra max hit needs about four more strength bonus at this effective level. The calculator shows that gap as "next max hit", so you can see whether an upgrade crosses a line or falls short of it.

Strength potions and combat boosts

PotionBoost99 Strength becomes
Strength potion10% + 3111
Super strength or super combat15% + 5118
Overload (+), raid only16% + 6120
BoostPrayer levelStrength bonus
Level 4 Strength boost45%
Level 13 Strength boost1310%
Level 31 Strength boost3115%
Level 60 melee boost6018%
Level 70 melee boost7023%

The potion is added before the boost multiplier, so the two compound. A stat restore potion keeps your Prayer points topped up on long trips, so the boost never drops.

Set effects and what stacks

  • Black mask and slayer helmet: 7/6 damage (and accuracy) against your current slayer task only.
  • Salve amulet: 7/6 against undead, or 1.2 for the (e) and (ei) versions. It does not stack with the slayer helmet bonus. Wear both and only the salve counts.
  • Dragon hunter lance: +20% damage and accuracy against draconic monsters, and it does stack with the slayer helmet.
  • Void melee: +10% to effective Strength and Attack, applied before the strength bonus step. It stacks with the others.
  • Obsidian: the helmet, platebody and platelegs together give +10% with the TzHaar obsidian weapons, and a berserker necklace adds another 20% damage with those weapons.

Strength bonus or Strength levels?

Your max hit only changes at a breakpoint, and damage rolls between 0 and the max hit. So an upgrade that adds +4 strength bonus when you sit 5 short of the next hit adds nothing to your damage at all. Check the next-hit figure before you spend. At high levels, a few Strength levels often do the same job as an expensive item; the Strength training guide covers the fastest ways to get them.

Max hit is only half the picture, though. Accuracy and attack speed decide how often that number lands, so run the whole setup through the OSRS DPS calculator before buying anything big. For what to buy at each budget, see the melee gear guide. A black mask is one of the cheapest damage jumps in the game if you do Slayer.

Questions players ask

How is max hit calculated in OSRS?

Take your boosted Strength, multiply by your active Strength boost from the Prayer skill and round down, then add the style bonus and 8. Multiply that by your strength bonus plus 64, divide by 640, add 0.5 and round down. Finally apply any target bonus such as a slayer helmet or salve amulet and round down again.

How much strength bonus do I need for the next max hit?

It depends on your effective Strength. Each extra point of max hit needs about 640 divided by your effective Strength in strength bonus, so roughly +4 at high levels with the level 70 melee boost and a super potion, and more at lower levels. The calculator shows the exact figure for your setup.

Does the slayer helmet stack with the salve amulet?

No. For melee, the salve amulet bonus against undead and the slayer helmet bonus on task do not combine. If you wear both against an undead task monster, only the salve counts. The dragon hunter lance does stack with the slayer helmet.

Does attack style change your max hit?

Aggressive adds 3 effective Strength and controlled adds 1. Sometimes that crosses a breakpoint and sometimes it does not. In the 99 Strength example above, accurate, controlled and aggressive all give a max hit of 42; aggressive just sits closer to 43.

Is the level 70 melee boost much better than the level 60 one?

The level 70 melee boost gives 23% to Strength and the level 60 one 18%. With 99 Strength, a super strength potion and +110 strength bonus, that is a max hit of 42 against 41. The level 70 boost also gives more Attack and Defence, so it is worth unlocking once you have 70 Prayer and 70 Defence.