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Strength Training: Spots, Quests and the Right Weapon

The table below lists the monsters and methods you can use for Strength, with xp and the cost of supplies at today's prices. Strength is the melee stat that decides your max hit, so most players push it ahead of Attack and Defence. Check which training spot your quests unlock, then pick the best weapon your Attack level allows.

Strength training route

Time to 9973 hr +some steps have no typical rate
XP still to gain13,034,431from level 1
Average rate176K xp/hr4 steps left
LevelsMethodXP/hrXP neededHours
1–30Waterfall Quest13,750 Strength and 13,750 Attack xp, no requirements.–13,363–
30–55Gemstone Crab (aggressive style)Needs Children of the Sun. No food, two clicks every ten minutes.–153,273–
55–75Sulphur Naguas in NeypotzliRate at 60 Strength; about 130,000 at 75 with Blood Moon and the level 70 melee boost. Alternative: Scurrius.75,0001,043,78514 hr
75–99Maniacal monkeys with a halberdNeeds Monkey Madness II started. AFK alternative: Nightmare Zone.200K11,824,01059 hr
Total13,034,43173 hr

Hours use the xp per hour in each step and the official xp curve. Change your level above to see what is left.

Why Strength comes first

Strength sets your max hit and nothing else. Attack decides how often you land, Defence how often you get hit. Because damage per hit drives kill speed, every Strength level makes the next one a little faster, and it also speeds up your Slayer, bossing and money making. The usual advice holds: keep melee stats even until you can wield the weapons and armour you want, then take Strength to 99 before going back for Attack and Defence.

Train on the aggressive style. It gives 4 Strength xp per damage and an invisible +3 Strength boost. Controlled spreads 1.33 xp each across Attack, Strength and Defence, which is only worth it if you want all three to rise together.

Quests that hand you Strength xp

QuestStrength xpWorth knowing
Waterfall Quest13,750No requirements; 1 to 30 on its own
Haunted Mine22,00035 Crafting and the quest that opens Morytania
Dragon Slayer I18,65032 quest points; also 18,650 Defence
Monkey Madness I35,000 or 20,00035,000 if you pick Strength and Hitpoints
Horror from the Deep4,662.535 Agility
The Fremennik Trials2,812Same in Attack and Defence
The Fremennik Isles2 x 10,000 (choice)Can go on Strength

Waterfall Quest is the one to do on day one. It has no requirements, it is short, and its 13,750 Strength and 13,750 Attack xp each land you at 30. Haunted Mine and Dragon Slayer I are the best value after that. If you already have the Attack you need, pick Strength and Hitpoints on Monkey Madness I.

Where to train Strength at each level

Strength levelWhereXP per hourNeeds
1 to 30Waterfall Questn/aNothing
30 to 55Gemstone Crab, Tlati Rainforestdepends on max hitChildren of the Sun
55 to 75Sulphur Naguas, Neypotzli75,000 at 60; 130,000 at 75 with Blood MoonPerilous Moons (part), 48 Slayer, 43 Prayer
55 to 75Scurrius (group version, solo)100,000+ with base 70sBone mace helps
60 to 99Nightmare Zonelower, but the most AFKFive qualifying quests
75 to 99Maniacal monkeys, Ape Atoll200,000+, up to 300,000Monkey Madness II (part)

30 to 55: Gemstone Crab

Children of the Sun is the only requirement. The crab never dies, hits for a maximum of 1 and moves every ten minutes or so, which leaves you two clicks to follow it. Each hit gives 87.5% of normal xp, but with no respawn waits or overkill the hourly rate beats the older sand and ammonite crabs. Bring no food and leave it running while you do something else.

55 to 75: Sulphur Naguas and Scurrius

Sulphur Naguas in Neypotzli need part of Perilous Moons (48 Slayer for that), 43 Prayer for overhead protection against melee, and 55 Attack for glacial temotli or the cheaper sulphur blades. Expect about 75,000 xp an hour at 60 Strength, climbing to about 130,000 at 75 with the full Blood Moon set and the level 70 melee boost. The area's own potion boosts Strength, so you need no super strength potions. Scurrius, the rat boss under Varrock, is the alternative: soloing the group version with a bone mace and base 70 stats can top 100,000 xp an hour.

75 to 99: maniacal monkeys

The monkeys in the north-west of Ape Atoll need Monkey Madness II started. Their small 65 hitpoint pool and tight groups suit a halberd: a crystal halberd (hard Western Provinces diary) or a dragon halberd (Regicide). Expect 200,000 xp an hour or more with good stacking and halberd specials, and up to 300,000 with top strength gear. Some players use the Hallowfell, a 75 Attack two-hander that suits this method.

The AFK option: Nightmare Zone

Nightmare Zone north of Yanille is the most AFK melee training in the game. Normal rumbles with absorption potions let you leave it for long stretches, at the cost of slower xp than Naguas or monkeys. The points also imbue your berserker ring, which doubles its strength bonus.

The best Strength training weapon at each level

Attack levelWeaponWhy it suits Strength training
40Rune scimitar or brine sabreFast slash, cheap; the sabre is a step up
55Sulphur bladesStrong early option, especially at the Naguas
60Dragon scimitarMonkey Madness I; the standard until 70
70Abyssal whip or abyssal bludgeonWhip for accuracy, bludgeon for raw strength
70Dual macuahuitlNeeds 75 Strength; best with the full Blood Moon set
75Abyssal tentacle or voidwakerTentacle is built on a whip and degrades; voidwaker never does
80Soulreaper axeStacks strength as you hit; very high max hits
80Blade of saeldorFast 4-tick slash with a big bonus; recharged with crystal shards

For Strength, what matters is the strength bonus and the attack speed together. A slow weapon with a huge bonus can lose to a fast weapon with a smaller one, which is why the quick dragon scimitar stays the default at 60 even though slower weapons at that level show bigger numbers. Your target matters too: the Gemstone Crab and Naguas are easy to hit, so damage counts for more than accuracy there.

At the top end the Soulreaper axe and the blade of saeldor are the two popular picks: the axe for raw max hit, the blade for steady, accurate damage. For everything in between, put your stats into the max hit calculator to see which weapon and armour combination moves you to the next max hit, because small upgrades often change nothing at all.

Armour, Prayer level and boosts

  • Prayer level: the level 70 melee boost needs 70 Prayer and 70 Defence after King's Ransom. Before that, the 15% Strength boost at 31 Prayer and then the level 60 melee boost (60 Prayer, 65 Defence) carry you.
  • Potions: super strength or super combat potions everywhere except Neypotzli, where the local potion does the job.
  • Armour: fighter torso, fire cape, dragon defender and Barrows gloves are all earned rather than bought, and together they add a lot of strength bonus. The melee gear progression page lists the full upgrade path.
  • Defenders: the Warriors' Guild opens once your Attack and Strength add up to 130 (for example 65 and 65).

Strength without much Attack

Low-Attack builds still have options. Strength pures lean on quests that give Strength xp only, then train on crabs or in Nightmare Zone with weapons that have high strength bonuses and low Attack requirements. A mid-way build that keeps Attack around 60 to 70 gets most of the benefit; our Attack training guide covers the quest order that avoids overshooting.

What Strength opens up

Strength requirements are mostly attached to weapons and shortcuts. The dual macuahuitl needs 75, the Warriors' Guild 130 combined with Attack, and many agility shortcuts and quests ask for a little Strength too. The bigger reward is speed: every level adds to your damage, which pays back through every other combat skill and every task that involves killing something.

Questions players ask

What is the best way to train Strength in OSRS?

Waterfall Quest to 30, Gemstone Crab to about 55, then Sulphur Naguas in Neypotzli to 75 and maniacal monkeys after that. The Naguas give about 75,000 xp an hour at 60 Strength and monkeys 200,000 or more. Nightmare Zone is the AFK alternative from 60.

What is the best Strength training weapon?

It depends on your Attack level: dragon scimitar at 60, abyssal whip or bludgeon at 70, tentacle or voidwaker at 75, then the Soulreaper axe or blade of saeldor at 80. At the Naguas the dual macuahuitl with the Blood Moon set is very strong, and halberds suit the monkeys.

Should I train Strength or Attack first?

Keep them roughly level until you can use the weapon you want, then push Strength. Strength raises your max hit, so the gains carry into every other combat activity. Attack only needs to be high enough for your weapon and for decent accuracy on your targets.

What is the most AFK way to train Strength?

Nightmare Zone with absorption potions is the most AFK, and the Gemstone Crab is close behind with two clicks every ten minutes and no food. Both are slower than Naguas or monkeys.

Which quests give Strength xp?

Haunted Mine gives 22,000, Dragon Slayer I 18,650, Waterfall Quest 13,750 and Horror from the Deep 4,662.5. Monkey Madness I gives 35,000 if you choose Strength and Hitpoints, and The Fremennik Isles gives two 10,000 xp rewards you can put on Strength.