osrsmath

Combat Level Calculator for Old School RuneScape

Type in your seven combat stats, or look up your name to pull them from the hiscores. The calculator shows your combat level, which style it is based on, and how many levels of each skill would push you to the next one. Use the name lookup first: a single wrong Prayer level is enough to change the answer.

Combat level75
Exact level75.000
Counts asMelee
Fastest next level+4 Attack

Levels needed for the next combat level

SkillCurrentLevels neededReach level
Attack60+464
Strength70+474
Defence45+449
Hitpoints65+469
Prayer43+750
Ranged60+3090
Magic55+3590

Combat levels of common stat sets

StatsCombat levelCounts as
New account3Melee
Base 40s in every combat skill51Melee
Base 60s with 43 Prayer74Melee
Base 70s with 70 Prayer89Melee
1 Defence pure (60 Attack, 99 Strength, 99 Hitpoints, 52 Prayer)83Melee
Zerker (75 Attack, 99 Strength, 45 Defence, 99 Hitpoints, Ranged and Magic, 52 Prayer)99Melee
Ranged pure (99 Ranged and Hitpoints, 1 Defence and Prayer)73Ranged
Base 90s with 77 Prayer113Melee
Every combat skill at 99126Melee

Combat level = ¼ × (Defence + Hitpoints + ½ Prayer) + 13⁄40 × the highest of Attack + Strength, 1.5 × Ranged or 1.5 × Magic, rounded down. The highest possible level is 126.

How OSRS works out your combat level

Combat level has two parts: a base that every account shares, and one attack style added on top. Only your strongest style counts. The other two are ignored completely.

  • Base: (Defence + Hitpoints + half your Prayer level, rounded down) ÷ 4.
  • Melee: (Attack + Strength) × 0.325.
  • Ranged: Ranged × 1.5, rounded down, then × 0.325.
  • Magic: Magic × 1.5, rounded down, then × 0.325.

Add the base to the highest of the three style figures and round down. The 0.325 is 13/40. Melee needs two skills to score what Ranged or Magic scores with one, which is why a pure ranger climbs combat faster per level than a melee build.

A worked example

Take an account with Attack 60, Strength 70, Defence 60, Hitpoints 65, Ranged 50, Magic 55 and a Prayer level of 43.

  • Base: a Prayer level of 43 halves to 21 (rounded down), so (60 + 65 + 21) ÷ 4 = 36.5.
  • Melee: (60 + 70) × 0.325 = 42.25.
  • Ranged: 50 × 1.5 = 75, × 0.325 = 24.375.
  • Magic: 55 × 1.5 = 82.5, rounded down to 82, × 0.325 = 26.65.

Melee is highest, so the total is 36.5 + 42.25 = 78.75 and the game shows 78. The account needs another 0.25 to reach 79, and the calculator would list these routes:

StatLevels neededWhy
Attack or Strength1Each level adds 0.325
Defence or Hitpoints1Each level adds exactly 0.25
Prayer level143 is odd, so level 44 adds a full 0.25
Magic33Must overtake melee before it counts
Ranged38Must overtake melee before it counts

That Prayer level row is the sort of thing people miss. On an odd Prayer level, one more level is worth a quarter of a combat level. On an even level it is worth nothing until the next one.

Which stat gets you there fastest

Per level, Ranged and Magic are worth the most (about 0.49 each), but only when they are already your top style. Attack and Strength give 0.325, Defence and Hitpoints 0.25, and the Prayer level 0.25 for every second one.

Levels are not equal in xp, though. A level in the 40s costs a small fraction of a level in the 90s, so the cheapest way to the next combat level is usually your lowest counting stat rather than the one with the best ratio. Hitpoints also climbs while you train any combat skill, so every melee or ranged level drags a little Hitpoints progress along with it. Check the OSRS xp table to see how far apart the options really are, and remember that an odd Prayer level is often the cheapest single push.

Minimum, maximum and the 109 ceiling

Every account starts at combat 3. The cap is 126, which needs 99 in Attack, Strength, Defence and Hitpoints, plus 99 Prayer. An account whose level comes from Ranged or Magic tops out at 109, because one skill at 99 × 1.5 can never match two melee skills at 99. Once Attack and Strength add up to 148 (an average of 74), melee will always be your counting style, and extra Ranged or Magic levels stop moving the number at all.

Why the number matters

Combat level gates more than fights. Slayer masters check it: Vannaka wants 40, Chaeldar 70 (with Lost City done), Nieve 85 and Duradel 100 plus 50 Slayer. The Slayer calculator shows what each of them hands out. Aggressive monsters stop attacking you once you are more than double their level, which matters at training spots. In the Wilderness your level decides who can attack you, which is why pures keep their Defence and Prayer levels low and push Strength or Ranged instead.

That kind of planning is where the calculator earns its place. Type in the stats you are aiming for, see the level they give and whether it fits the build, then work out the damage side with the max hit calculator. Your live stats are one click away through the OSRS hiscores lookup.

Questions players ask

How is combat level calculated in OSRS?

Add Defence, Hitpoints and half your Prayer (rounded down), and divide by four. Then add 0.325 times the best of three figures: Attack plus Strength, Ranged times 1.5, or Magic times 1.5 (both rounded down). Round the total down and that is your combat level. The calculator above runs this for you and shows the decimal so you can see how close the next level is.

What is the max combat level in OSRS?

126. You get there with 99 Attack, Strength, Defence and Hitpoints, plus 99 Prayer. Ranged and Magic do not matter once melee is maxed. An account that relies on Ranged or Magic as its counting style can only reach 109, even with every other combat stat at 99.

Does your Prayer level raise your combat level?

Yes, but only on every second level. The Prayer level is halved and rounded down before it is added, so going from an odd level to the next even level adds 0.25 combat, while going from even to odd adds nothing. If your Prayer level is odd, one level can be a very cheap push.

Does Magic or Ranged count towards combat level?

Only if it is your strongest style. The game compares melee (Attack plus Strength), Ranged and Magic and uses the highest one. A level in a style that is behind your best one does nothing for your combat level until it overtakes it.

Why did my combat level not go up after I levelled?

Combat level is a decimal rounded down. Most levels add 0.25 or 0.325, so you often need two to four levels before the whole number changes. An even-to-odd Prayer level adds nothing, and so does training a style that is not your highest.