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Kingdom of Miscellania Loot Calculator

Enter how much is in your coffer, your current approval and how your workers are split, and the calculator shows what the kingdom collects each day in every category, what that haul is worth at today's Grand Exchange prices and how many days you need to leave it to reach a target. Start with the coffer figure, because a coffer that is too low quietly cuts everything else.

Workers per job (up to 10 each, 15 in total)

Value collected54,815over 1 day
Coins paid from coffer75,0007,425,000 left
Profit−20,18554,815 a day before wages
Approval at the end100%storage fills in about 230 days

What you collect

ItemJobQuantityPrice eachValue
Bird nest (seed) extraMaple logs5.25,48328,511
Bird nest (ring) extraMaple logs2.63,98710,207
Teak logsTeak logs150548,100
Maple logsMaple logs89287,136
Bird nest (egg) extraMaple logs0.243,588861

Best jobs for 10 workers over 1 day

JobAmountTotal valuePer day
Coal54671,56571,565
Herbs Grimy herbs6162,16062,160
Maple logs89246,71546,715
Cooked fish Tuna and Swordfish88144,36444,364
Raw fish Raw tuna and Raw swordfish88138,86438,864
Farm seeds Seeds47936,55236,552
Teak logs30116,25416,254
Teak and mahogany Mahogany logs and Teak logs26215,06515,065
Mahogany logs22313,60313,603
Flax1,2507,9007,900

Values use the current Grand Exchange mid price of each item. Nests are valued as an empty nest plus the average of what is inside. Clue scrolls count as nothing; caskets and other extras are counted at their own price.

How the kingdom pays out

Once you finish Throne of Miscellania, your subjects gather resources every day at midnight UTC and you collect the stockpile from Advisor Ghrim whenever you like. Each day the kingdom takes a wage from your coffer: 10% of the balance, capped at 50,000 coins (75,000 after Royal Trouble). Output depends on that wage, so the cap is what you want to pay every day.

That gives you the one number to remember. Keep at least 500,000 in the coffer, or 750,000 after Royal Trouble. Below that, 10% is less than the cap and your workers bring back less. The coffer holds up to 5,000,000 (7,500,000 after Royal Trouble), and a full 7.5m covers about 90 days before it drops under 750,000.

Approval

Approval runs from 25% to 100%, and output scales with it, so keep it near the top. It falls 2.5% a day, or only 1% a day once Royal Trouble is done. You raise it by working for your subjects on the island:

  • Raking weeds in the herb or flax patch: a point of approval for every weed, the quickest way back to 100%.
  • Mining coal: a point per ore and two per gem.
  • Chopping maples, fishing or buying flowers: a 50% chance of a point each time.
  • After Royal Trouble, chopping teak and mahogany on Etceteria counts too.

Topping up every few days costs very little in practice, which is why the calculator lets you test lower approval levels. It shows exactly how much a week away costs you.

What 10 workers bring back

You start with 10 workers and get 15 after Royal Trouble, but no single category takes more than 10. Royal Trouble also raises productivity by 50%, so it is worth finishing early. These are the daily amounts for 10 workers in one category, with Royal Trouble done, full approval and the coffer above 750,000:

CategoryMain resource per daySide loot
Herbs61 grimy herbs (or 1,250 flax)Herb seeds, more often on flax
Maple woodcutting892 maple logs1 bird nest per 100 logs
Hardwood301 teak, 223 mahogany or 121 of each1 bird nest per 350 logs
Mining546 coalUncut gems
Fishing440 tuna and 132 swordfish, raw or cookedGems, caskets, clue scrolls
Farming481 mixed seedsNone

Picking a worker split

There is no single best split, because the answer moves with prices. Herbs are usually near the top since a handful of high-level herbs like snapdragon lift the average, but a jump in bird nest prices can push maple or teak ahead, and coal holds steady value when herbs are cheap. Put 10 workers in whichever category the calculator ranks first and the remaining 5 in the second. Never leave workers idle: they still draw wages.

The herbs come grimy, so if you train Herblore you can clean them yourself; the Herblore calculator shows what they are worth as potions. Seeds from the farming category pair with the Farming calculator if you would rather plant than sell.

How long you can leave it

The stockpile keeps growing for roughly 230 days of full coffers and approval, then stops. In practice most players collect every few weeks, top up approval while they are there, and refill the coffer. Players often search for this as an OSRS kingdom calculator, and the days to collect box answers the usual question: how long to leave it before the haul is worth the trip.

Ultimate ironmen cannot collect kingdom resources at all. For everyone else it is one of the most hands-off entries on our money making list, since the work is a few minutes of raking every so often.

Questions players ask

Is Managing Miscellania worth it?

For most members, yes. Once the quests are done it costs a few minutes every few weeks plus the daily wage, and it returns herbs, logs, coal or seeds in bulk. The profit depends on today's prices and your split, which is what the calculator shows. Royal Trouble makes it much better, with 50% more output and 15 workers.

How much money should you keep in the Miscellania coffer?

At least 750,000 coins after Royal Trouble (500,000 before). The daily wage is 10% of the coffer up to 75,000, so anything less means a smaller wage and less loot. A full coffer of 7,500,000 lasts about 90 days before it drops below that level.

How fast does Miscellania approval drop?

By 2.5% a day, or 1% a day after Royal Trouble. Approval never falls below 25%. Raking weeds in the herb or flax patch raises it with every weed and is the fastest way back to 100%.

What is the best Miscellania worker split?

Usually 10 on herbs and 5 on maple or hardwood, but it changes with prices. Bird nests can make the woodcutting categories competitive, and coal is steady when herb prices are low. Enter your numbers in the calculator to see today's ranking.

How long can you leave the Kingdom of Miscellania?

The stockpile keeps growing for roughly 230 days with full coffers and approval, then stops. Your approval and coffer will run down well before that, so collecting every few weeks gives the best return.