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Runecraft Calculator: Essence In, Runes Out

Enter your Runecraft level or username and a goal. The table counts essence, because Runecraft pays xp per essence crafted, and beside it shows how many runes come out at your level and what they sell for today. Decide on your essence before you read the counts: Daeyalt pays 50% more xp than pure essence, so the same goal needs a third fewer trips.

Runecraft calculator

Current
Target
XP needed13,034,4310 to 13,034,431 xp
Levels to gain98Level 1 to 99
Cheapest per xp−0.2 gp/xpOurania altar (levels 1-49)
Fastest you can do20,658 xp/hrOurania altar (levels 1-49)
ActionLevelXP eachActionsProfit eachGP/XPTotalXP/hr
Air rune F2PElemental runes · Makes 1 rune per essence at level 1; more per essence from level 11.
152,606,887−7−1.4−18.2M–
Ourania altar (levels 1-49)CheapestFastestOurania altar · Random runes; xp per essence is an average for this level band with pure essence.
19.391,388,119−2−0.2−2.78M20,658
Mind rune F2PCatalytic runes · Makes 1 rune per essence at level 2; more per essence from level 14.
25.52,369,897−10−1.8−23.7M–
Water rune F2PElemental runes · Makes 1 rune per essence at level 5; more per essence from level 19.
562,172,406−8−1.3−17.4M–
Mist runeCombination runes · Made at the Water altar with a air talisman (or Magic Imbue); a binding necklace stops half the runes failing. 8 xp at the Air altar.
68.51,533,463+62+7.3+95.1M–
Earth rune F2PElemental runes · Makes 1 rune per essence at level 9; more per essence from level 26.
96.52,005,298−8−1.2−16M–
Dust runeCombination runes · Made at the Earth altar with a air talisman (or Magic Imbue); a binding necklace stops half the runes failing. 8.3 xp at the Air altar.
1091,448,271−1−0.1−1.45M–
Mud runeCombination runes · Made at the Earth altar with a water talisman (or Magic Imbue); a binding necklace stops half the runes failing. 9.3 xp at the Water altar.
139.51,372,046+91+9.6+125M–
Fire rune F2PElemental runes · Makes 1 rune per essence at level 14; more per essence from level 35.
1471,862,062−7−1.0−13M–
Smoke runeCombination runes · Made at the Fire altar with a air talisman (or Magic Imbue); a binding necklace stops half the runes failing. 8.5 xp at the Air altar.
159.51,372,046+39+4.1+53.5M–
Steam runeCombination runes · Made at the Fire altar with a water talisman (or Magic Imbue); a binding necklace stops half the runes failing. 9.3 xp at the Water altar.
19101,303,444+81+8.1+106M–
Body rune F2PCatalytic runes · Makes 1 rune per essence at level 20; more per essence from level 46.
207.51,737,925−8−1.1−13.9M–
Lava runeCombination runes · Made at the Fire altar with a earth talisman (or Magic Imbue); a binding necklace stops half the runes failing. 10 xp at the Earth altar.
2310.51,241,375+13+1.2+16.1M–
Cosmic runeCatalytic runes · Makes 1 rune per essence at level 27; more per essence from level 59.
2781,629,304+117+14.6+191M–
Sunfire runeCatalytic runes · Made in Varlamore; 2 runes per essence from 49 and 3 from 98.
3391,448,271−240−26.7−348M–
Chaos runeCatalytic runes · Makes 1 rune per essence at level 35; more per essence from level 74.
358.51,533,463+82+9.6+126M–
Astral runeCatalytic runes · Makes 1 rune per essence at level 40; more per essence from level 82. Needs Lunar Diplomacy.
408.71,498,211+122+14.0+183M–
Nature runeCatalytic runes · Makes 1 rune per essence at level 44; more per essence from level 91.
4491,448,271+154+17.1+223M–
Ourania altar (levels 50-69)Ourania altar · Random runes; xp per essence is an average for this level band with pure essence.
5013.47967,664−2−0.1−1.94M41,757
Law runeCatalytic runes · Makes 1 rune per essence at level 54; more per essence from level 95.
549.51,372,046+117+12.3+161M–
Death runeCatalytic runes · Makes 1 rune per essence at level 65; more per essence from level 99. Needs Mourning's End Part II.
65101,303,444+179+17.9+233M–
Ourania altar (levels 70-89)Ourania altar · Random runes; xp per essence is an average for this level band with pure essence.
7014.59893,382−2−0.1−1.79M51,065
Blood rune (true altar)Catalytic runes · True Blood Altar after Sins of the Father.
7710.51,241,375+336+32.0+417M–
Blood runes (Arceuus, per dense block)Arceuus · A block gives 2.5 xp at the Dark altar, then each of its 4 fragments gives 23.8 xp at the Arceuus blood altar.
7797.7133,413+1,352+13.8+180M–
Aether runeCatalytic runes · Made at the Cosmic Altar with a cosmic tiara, Magic Imbue and a binding necklace.
9020651,722+113+5.7+73.6M–
Ourania altar (levels 90+)Ourania altar · Random runes; xp per essence is an average for this level band with pure essence. 15.58 at 99.
9015.35849,149−2−0.1−1.70M73,680
Soul runes (Arceuus, per dense block)Arceuus · A block gives 2.5 xp at the Dark altar, then each of its 4 fragments gives 29.7 xp at the soul altar.
90121.3107,457+1,196+9.9+129M–
Wrath runeCatalytic runes · Needs Dragon Slayer II.
9581,629,304+317+39.6+516M–

Profit each is the value of what you make minus the materials, at current Grand Exchange mid prices and before the 2% GE tax. Negative numbers are a cost. Greyed rows need a higher level than you have.

Why the count is in essence

A pure essence used at the nature altar gives 9 xp whether it turns into one nature rune or, from 91, two. Multiples change your profit, never your xp. That is the most common mistake in Runecraft planning: players count runes, then wonder why the level arrived late. The calculator keeps the two apart, essence for the xp side and runes for the gp side.

The same goes for Raiments of the Eye. Each piece adds 10% more runes, and the full set adds a further 20% for 60% in total, but none of it adds xp. Count it as income, not speed.

Runes per essence by level

RuneLevelXP per essenceExtra rune at levels
Air1511, 22, 33, 44, 55, 66, 77, 88, 99
Mind25.514, 28, 42, 56, 70, 84, 98
Water5619, 38, 57, 76, 95
Earth96.526, 52, 78
Fire14735, 70
Body207.546, 92
Cosmic27859
Sunfire33949, 98
Chaos358.574
Astral408.782
Nature44991
Law549.595
Death651099
Wrath958Never

Five earth runes per essence needs 104, which only happens at 99 with a boost from an orange spicy stew. Blood and soul runes from the Arceuus altars use dark essence fragments rather than pure essence and never multiply, which is part of why they are so popular for AFK profit. Aether runes, added in May 2025, need 90 and give 20 xp each; they are made at the Cosmic altar from pure essence, a soul rune and an aether catalyst.

Getting more xp from each essence

Daeyalt essence. Mined under Darkmeyer after Sins of the Father, it crafts exactly like pure essence but pays 50% more xp. The catch is supply: you mine it in small amounts yourself, so per hour it usually ends up slower than buying pure essence, even though per essence it is far better.

Ourania Altar. No talisman, no level requirement and roughly 1.7 times normal xp per essence, but the runes you get are random and weighted by your level. With Daeyalt on top the two stack, and the medium Ardougne Diary adds bonus runes there. Sunfire and wrath runes cannot come from it.

Methods worth a row in your plan

  • Guardians of the Rift from 27 after the entry quest from Wizard Persten. Around 40,000 xp an hour from 50, rising to about 65,000 past 85. Games pay a bonus of 45 times your level if you collect at least 300 energy, and abyssal pearls buy the Raiments (hat 400, top 350, bottoms 350, boots 250) and the abyssal needle for 750.
  • Lava runes from 23 with a binding necklace, earth runes and pouches. With Magic Imbue (82 Magic) it is the fastest solo xp, about 65,000 an hour at 50 and over 100,000 from 85, and it costs gp.
  • Ourania Altar at any level, from about 42,000 xp an hour in the 50s to around 77,000 at 99 with pure essence. Ourania Teleport needs 71 Magic and Lunar Diplomacy.
  • Blood and soul runes at 77 and 90 in Arceuus. Low xp, low effort and steady money from blood runes and soul runes.
  • Nature runes from 44, a long-standing profit method that doubles at 91. Check the nature rune price before committing, because its value follows demand from high alchers.

The runecrafting guide covers the order to do these in, including the early quests that skip most of the first 30 levels.

Questions players ask

How do I estimate essence for Ourania runecrafting?

Ourania pays about 1.7 times the normal xp per essence, but the rune mix is random, so per-run xp varies. The simplest plan is by time: roughly 42,000 xp an hour at 50 to 59, 57,000 at 75 to 79 and 77,000 at 99 with pure essence. Daeyalt raises each of those by half.

At what level do you make two nature runes per essence?

Level 91. Before that every pure essence makes one nature rune. Law runes double at 95 and death runes at 99. Cosmic runes double much earlier, at 59, and astrals at 82.

What Runecraft level do you need for Guardians of the Rift?

Level 27, after completing the entry quest that starts with Wizard Persten north of Al Kharid. The quest's xp reward usually takes new players most of the way there. You also need a pickaxe for the guardian fragments and a chisel for crafting guardians.

Does Raiments of the Eye give Runecraft xp?

No. The outfit gives extra runes, 10% per piece and a 20% set bonus, for 60% more runes with the full set. Your xp per essence is unchanged, so the essence count in the calculator stays the same while the rune and gp columns rise.

Is Daeyalt essence worth using?

For xp per essence, yes: it gives 50% more than pure. For xp per hour it is usually slower, because you mine it yourself under Darkmeyer after Sins of the Father and the mine yields slowly. Players often bank it for Ourania or GOTR sessions where it makes the most difference.