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Sailing Training From Pandemonium to 99

Sailing has been in the game since 19 November 2025, and its best training methods have shifted a few times since. The table below lists every Sailing activity with its level and xp, and the route under it says which one to pick at each stage. First thing to do if you have not yet: finish Pandemonium, because nothing else in the skill opens until you have your raft.

Sailing training route

Time to 99126 hr +some steps have no typical rate
XP still to gain13,034,431from level 1
Average rate103K xp/hr5 steps left
LevelsMethodXP/hrXP neededHours
1–4PandemoniumStarts the skill and gives you a raft.–276–
4–30Courier tasks and sea charting, with Prying Times at 12 and Current Affairs at 22Slow by design. Trim sails whenever a gust appears.–13,087–
30–55Barracuda Trials: The Tempor TantrumSwordfish rank. Shark rank about 21,900, Marlin about 24,500. Do Crab Quest at 40 and Troubled Tortugans at 45.19,342153,2737.9 hr
55–72Barracuda Trials: The Jubbly JiveSwordfish rank. Marlin rank about 88,900.64,746732,62111 hr
72–99Barracuda Trials: The Gwenith GlideSwordfish rank. Marlin rank about 184,400, more with a crystal extractor (73 Sailing, 67 Construction). Lunar Isle couriers at 76 are the calmer alternative.114K12,135,174107 hr
Total13,034,431126 hr

Cost per xp of every method

ActionLevelXP eachProfit eachGP/XPXP/hrGP/hr
Trim wooden mast and linen sailsCheapestSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
110.500.0––
Small shipwreckSalvaging · Per salvage: 10 xp for the hook plus 5.5 xp for sorting it at a salvaging station.
1515.500.0––
Trim oak mast and linen sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
2419.500.0––
Fisherman's shipwreckSalvaging · Per salvage: 17 xp for the hook plus 9 xp for sorting it at a salvaging station.
262600.0––
The Tempor Tantrum (Marlin)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. Target time 4:30.
301,79000.019,6900
The Tempor Tantrum (Shark)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. Target time 2:51.
301,02500.018,4500
The Tempor Tantrum (Swordfish)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. Target time 1:48.
3059500.016,0650
Barracuda shipwreckSalvaging · Per salvage: 31 xp for the hook plus 15.5 xp for sorting it at a salvaging station.
3546.500.0––
Trim teak mast and canvas sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
363000.0––
Trim mahogany mast and canvas sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
524800.0––
Large shipwreckSalvaging · Per salvage: 48 xp for the hook plus 24 xp for sorting it at a salvaging station.
537200.0––
The Jubbly Jive (Marlin)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. 6,200 of it is the completion xp.
558,17600.081,7600
The Jubbly Jive (Shark)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. 3,000 of it is the completion xp.
554,27000.072,5900
The Jubbly Jive (Swordfish)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus. 1,700 of it is the completion xp.
552,39200.059,8000
Pirate shipwreckSalvaging · Per salvage: 76 xp for the hook plus 31.5 xp for sorting it at a salvaging station.
64107.500.0––
Trim camphor mast and canvas sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
686400.0––
The Gwenith Glide (Marlin)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus.
7219,41000.0175K0
The Gwenith Glide (Shark)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus.
729,31500.0130K0
The Gwenith Glide (Swordfish)Barracuda Trials · Per run: completion plus lost supplies; first clear of each rank gives a one-off bonus.
724,10000.0103K0
Crystal extractor harvestOther · Boat facility; needs 67 Construction to build.
7325000.010,0000
Mercenary shipwreckSalvaging · Per salvage: 138 xp for the hook plus 63.5 xp for sorting it at a salvaging station.
73201.500.0––
Fremennik shipwreckSalvaging · Per salvage: 162 xp for the hook plus 75 xp for sorting it at a salvaging station.
8023700.0––
Trim ironwood mast and cotton sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
838000.0––
Merchant shipwreckSalvaging · Per salvage: 200 xp for the hook plus 95 xp for sorting it at a salvaging station.
8729500.0––
Trim rosewood mast and cotton sailsSail trimming · Per sail trim while sailing; sloops need Sailing 50 for the first three tiers.
9412500.0––

Prices are loading, check back in a few minutes. Profit each and GP/XP use current Grand Exchange mid prices, before the 2% GE tax. Negative numbers are a cost per action or per xp. XP/hr and GP/hr assume a typical efficient player.

Pick your lane first

Sailing does not have one best method. It has three good ones that suit different moods, plus two that pay in loot or Fishing xp:

  • Barracuda Trials are the fastest xp from 30 onwards and ask for full attention.
  • Courier tasks carry cargo between ports and are relaxed but still active, with very strong rates from 76.
  • Shipwreck salvaging is the AFK option once you have crewmates working the hooks.
  • Bounty tasks and deep sea trawling are for loot and Fishing xp more than raw Sailing levels.

Most players mix them: trials when they want levels, salvaging when they are half watching something else.

Levels 1 to 30: quests, couriers and charting

Early Sailing is slow whatever you do, so lean on quests. Pandemonium gives you a raft and the basics. From there, take courier tasks from the notice boards at Port Sarim and Pandemonium (Musa Point opens at 10, and you can hold two tasks from 7) and chart as you travel. Trimming sails whenever a gust appears is free xp, about 10.5 per trim on the raft and more on better boats.

  1. 1 to 4: Pandemonium.
  2. 4 to 12: couriers plus generic and spyglass charting.
  3. 12 to 14: Prying Times, which adds crowbar charting.
  4. 14 to 22: more couriers and charting. The skiff arrives at 15.
  5. 22 to 24: Current Affairs, which adds current duck charting.
  6. 24 to 30: couriers and charting until the first trial opens.

Charting is worth finishing at some point even if you prefer other methods: all the quests plus every chart in the fully chartable seas add up to 107,755 xp, which alone would take a fresh account to level 50.

QuestSailing levelSailing xpOther needs
Pandemoniumnone300none, start here
Prying Times1280030 Smithing
Current Affairs221,40010 Fishing
Crab Quest4010,00030 Fishing
Troubled Tortugans4510,00048 Construction, 34 Crafting, 45 Hunter, 51 Slayer, 40 Woodcutting
The Red Reef5215,00048 Smithing
Fallen From Grace6212,50060 Crafting, 53 Mining, 47 Runecraft

Troubled Tortugans is the awkward one because of its spread of requirements, but it opens the Great Conch, the Summer Shore courier route, camphor trees and a better granite spot, so plan your other skills around it.

The fast route: Barracuda Trials

Each trial is a timed course where you steer through obstacles and pick up lost supplies on the way. Every trial has three ranks, and your first completion of each rank pays bonus xp and opens the next one. Push for Shark and Marlin as soon as you can: the gap between ranks is where the xp is.

TrialLevelSwordfish rankShark rankMarlin rank
The Tempor Tantrum3019,342 xp/h21,938 xp/h24,519 xp/h
The Jubbly Jive5564,746 xp/h80,905 xp/h88,923 xp/h
The Gwenith Glide72113,538 xp/h144,543 xp/h184,369 xp/h

Later on, a crystal extractor (73 Sailing, 67 Construction) adds 250 xp per harvest on top of whatever you are doing, around 10,000 an hour in practice, and a rosewood hull at 93 Sailing and 84 Construction makes your laps roughly 15% faster.

The relaxed route: courier tasks

Couriers are the steady middle ground. They pay xp plus a loot sack per delivery, with a fifth of sacks holding supplies instead of coins, and each sack also has a separate roll for shark paint. Long routes with stacked tasks are where they shine:

RouteLevelXP per hourNeeds
Summer Shorefrom 45about 20,000Troubled Tortugans
Rellekka62about 66,000, about 99,000 from 65Etceteria tasks at 65
Prifddinas70about 71,000 to 77,000Song of the Elves
Lunar Isle76about 130,000 to 160,000Five task slots at 84 help

Task slots go up to three at 28, four at 56 and five at 84. A teleport focus on your boat is optional, but it trims the trip back to the start of the Rellekka and Lunar Isle loops.

The AFK route: shipwreck salvaging

Salvaging opens at 15 but stays slow until 42, when the salvaging station schematic from Chinchompa Island (and 34 Construction) lets you process salvage on board. From there, a sloop (50) with two hooks and a crewmate with high deckhandiness can run for long stretches with little input.

WreckLevelTypical setupXP per hour
Small15Bronze or iron hook2,000 to 3,200
Barracuda35Mithril hook12,500 to 14,500
Large53Two mithril or adamant hooks24,000 to 30,000
Pirate64Two adamant hooks44,000 to 47,000
Mercenary73Two rune hooks65,000 to 70,000
Merchant87Two dragon hooks80,000 to 95,000

These rates assume one crewmate with deckhandiness 4 and you salvaging actively; the crystal extractor adds a little more. Jobless Jim (40) and Ex-Captain Siad (50) have deckhandiness 3, Cabin Boy Jenkins (60) and Jolly Jim (85) have the maximum of 4. Crewmates only earn part of the xp a player would, between 10% and 40%, but they keep going while you sort the hold.

For loot and Fishing: bounty tasks and trawling

Bounty tasks start at 30, with every task available by 80. They are boat combat against sea creatures, and the higher-level assignments pay noticeably better. The bronze cannon, your first weapon for it, arrives at 28 and needs 21 Construction. Our Sailing money makers list shows which Sailing methods pay best at current prices.

Deep sea trawling trains Sailing and Fishing at once. You need a rope net at 56, linen at 65 or cotton at 84, plus the Fishing level for each shoal (giant krill 69, haddock 73, halibut 83, bluefin 87). Two cotton nets on halibut or bluefin give around 57,000 to 60,000 Sailing xp an hour alongside 34,000 to 43,000 Fishing xp, which makes it attractive if Fishing training is also on your list.

Boats and facilities that change your rates

You start on a raft, get the skiff at 15 and the sloop at 50. Most boat upgrades need both Sailing and Construction, so Construction quietly becomes a Sailing skill: the salvaging station needs 34, the crystal extractor 67 and the rosewood hull 84. If your Construction is low, our Construction training guide gets you there quickly with planks.

What Sailing opens in other skills

  • Mining: rubium rocks in the Charred Dungeon at 60 Sailing and lead rocks in the Deepfin Mine at 67. See the Mining guide for rates.
  • Woodcutting: camphor trees at 45 with part of Troubled Tortugans, ironwood at 72 and rosewood on Drumstick Isle at 79.
  • Smithing: the ancient furnace in the Grimstone Dungeon at 87 Sailing halves the time to make cannonballs.

Those unlocks are a big reason to keep Sailing level with your other skills rather than leaving it for last.

Questions players ask

What is the fastest way to level Sailing in OSRS?

Quests, courier tasks and charting to 30, then Barracuda Trials the rest of the way: The Tempor Tantrum from 30, The Jubbly Jive from 55 and The Gwenith Glide from 72. Gwenith Glide at Marlin rank reaches about 184,000 xp an hour. The Lunar Isle courier route at 76 is a close, less intense alternative.

What is the most AFK Sailing training method?

Shipwreck salvaging with a crewmate on a second hook. It opens at 15 but becomes properly AFK after 42 with the salvaging station. At 64 pirate wrecks give about 44,000 to 47,000 xp an hour, and merchant wrecks at 87 reach 80,000 to 95,000 with dragon hooks.

Which quests give Sailing experience?

Pandemonium (300 xp), Prying Times (800), Current Affairs (1,400), Crab Quest (10,000), Troubled Tortugans (10,000), The Red Reef (15,000) and Fallen From Grace (12,500). Pandemonium must come first because it starts the skill and gives you a raft.

When do I get a better boat in Sailing?

The skiff unlocks at 15 Sailing and the sloop at 50. The sloop matters most for salvaging because it carries two hooks. Upgrades such as helms, keels and the crystal extractor also need Construction levels, so train both skills together.

Is Sailing profitable?

It can be. Bounty tasks reward sea creature drops and pay better at higher levels, courier sacks hold coins and supplies, and salvaging produces loot as you level. Prices for new Sailing items move a lot, so check current values before choosing a method for gold alone.