osrsmath

Herb runs and other crops, priced per run

This list prices Farming money makers from current Grand Exchange prices, led by herb runs, where each seed is shown as profit per run after seeds and compost. Enter your Farming level to hide what you cannot plant. Farming is measured per run, not per hour, because the crops grow while you do something else.

Top method right now+1.22M /hrPlanting flower seeds
Best free-to-play– /hrnone listed
Best low intensity+1.22M /hrPlanting flower seeds

25 methods

MethodCategoryIntensityMembersProfit per unitProfit/hr
Planting flower seedsSeeds planted per hour: 2,002CollectingLowMembers+607+1.22M
Making ultracompostUltracompost per hour: 2,700ProcessingLowMembers+228+616K
Growing palm saplings68 Farming · 68 Magic · 85 Combat · Dream MentorRecurringFarming–Members–+233K
Farming herbs32 Farming · 73 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+171K
Farming torstol85 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+171K
Farming ranarr weed32 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+169K
Farming snapdragon62 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+165K
Farming kwuarm56 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+160K
Farming toadflax38 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+143K
Farming cadantine67 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+140K
Farming hemp37 FarmingRecurringFarming–Members–+121K
Growing coral28 Farming · Troubled TortugansRecurringFarming–Members–+104K
Farming huasca65 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+95,068
Farming irit leaves44 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+94,098
Growing magic saplings75 Farming · 68 Magic · 85 Combat · Dream MentorRecurringFarming–Members–+91,608
Farming avantoe50 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+86,158
Farming jute fibre13 FarmingRecurringFarming–Members–+82,310
Farming dwarf weed79 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+82,188
Farming lantadyme73 Farming · 61 Magic · 47 Agility · Ghosts Ahoy · My Arm's Big Adventure · Fairytale I - Growing PainsRecurringFarming–Members–+63,124
Farming cotton bolls71 FarmingRecurringFarming–Members–+57,947
Picking fruit trees57 FarmingRecurringFarming–Members–+55,692
Planting Celastrus sapling85 Farming · Fairytale I - Growing PainsRecurringFarming–Members–+49,419
Picking papayas57 Farming · The Grand Tree · Mourning's End Part I (partial)RecurringFarming–Members–+47,736
Picking coconuts68 Farming · The Grand Tree · Mourning's End Part I (partial)RecurringFarming–Members–+36,360
Picking cactus spines55 FarmingRecurringFarming–Members–+22,960

Profit uses current Grand Exchange mid prices and takes off the 2% GE tax on what you sell. Rates assume a practised player with the listed requirements; your own rate may be lower at first.

Why Farming is the best money per minute in the game

Farming pays you for time you were going to spend anyway. A herb run takes a few minutes, the herbs grow in 80 minutes whether you watch or not, and the inputs (a seed and some compost per patch) cost a fraction of what comes out. Even a modest run beats most active skilling per minute played. The trade-off is that you cannot sit and do it for an hour; your income is capped by how often you log in.

RunFarming levelTime between runsNotes
Herb run32+ for ranarrAbout 80 minutesBest profit per minute in the skill
Hops (jute, hemp, cotton)13, 37, 71Several hoursHemp and cotton feed Sailing
Fruit tree picking (papaya, coconut)57, 68Daily or soLow effort add-on to tree runs
Cactus spines55A few hoursSmall but almost free
Celastrus tree85DailyBattlestaves at the Farming Guild
Coral, saplings, ultracompostVariesVariesSide earners and processing

Herb runs: which seed to plant

Ranarr weed (32 Farming) is the default answer because the stat restore potion it makes is used by almost every bosser, which keeps demand steady, but it is not always the winner. Toadflax, snapdragon, torstol and kwuarm take turns at the top as herb and seed prices shift, which is exactly what the profit per run column is for. Check it before you buy seeds, not after. Herb seeds have a buy limit of only 200 every four hours, which is still 20 runs' worth.

Profit per run depends on how many herbs you harvest. The table assumes a typical yield per patch with ultracompost. Three things push your real number above it:

  • Magic secateurs from Fairytale I add 10% to herb yield, and the Farming cape adds 5% more.
  • Ultracompost lowers the chance of disease, and a bottomless compost bucket halves how much of it you use.
  • An Attas plant (76 Farming) raises yield further across your patches.

Getting patches

A full herb run covers up to ten patches: Ardougne, Catherby, Falador, Port Phasmatys, Hosidius, Trollheim, the Farming Guild, Harmony Island, Weiss and Varlamore. The extra ones are locked behind quests and diaries, such as My Arm's Big Adventure for Trollheim, Making Friends with My Arm for Weiss, the elite Morytania diary for Harmony Island and 65 Farming for the Farming Guild. Each new patch adds roughly a tenth to your income for very little extra time.

Hops, trees and the rest

Hops patches are worth filling if you pass them. Jute (13) supplies drift nets, while hemp (37) and cotton (71) are bought for sails and nets in Sailing, which has made them more interesting than they used to be. Fruit tree checks for papayas and coconuts, cactus spines, and a celastrus tree at the Farming Guild (85 Farming), which grows battlestaves, all add small amounts with almost no effort.

Ultracompost is a processing method you can do anywhere: supercompost plus two volcanic ash makes one ultracompost, and the margin is often healthy because every serious farmer buys it. Ultracompost has a buy limit of 2,000.

Reading the profit per run

Each row prices what you plant and what you harvest at today's prices, with the Grand Exchange tax taken off the herbs you sell. Rows that need teleports assume you already have them; rune costs for teleports are small next to herb values but not zero. If you also turn your herbs into potions, compare the herb price with the Herblore money making table, because sometimes the potion adds more than the herb. The Farming calculator shows xp per crop, and the Farming training guide covers the tree runs that give most of the xp. For a broader view of passive gold, the OSRS money making list ranks every method together.

Questions players ask

How much profit is a herb run in OSRS?

It varies with the seed, your yield boosts and herb prices. A run of nine or ten patches with ultracompost and magic secateurs is normally one of the best returns for a few minutes of play in the game. The table shows today's profit per run for each seed after the cost of seeds and compost.

What is the most profitable herb to farm?

Ranarr weed is the usual pick, but toadflax, snapdragon, torstol and kwuarm all take the lead at times. It depends on the gap between the seed price and the grimy herb price, which shifts weekly. Sort the table by profit per run before buying seeds.

Is Farming a good way to make money in OSRS?

Yes, especially per minute. Herb runs take a few minutes and pay well because the crops grow while you are elsewhere. You cannot grind Farming for hours, so it works best alongside other activities. Players who log in a few times a day get the most from it.

How long do herbs take to grow?

Herbs take 80 minutes to grow, spread over four stages. Most players do a run every hour and a half or so, or whenever they bank between other activities. Planting all patches at once keeps them on the same cycle.