osrsmath

What to Plant at Every Farming Level, 1 to 99

Farming is trained in short runs between other things, so the useful question is what to plant at your level and how often to run. The table below lists every seed and sapling with its xp and current cost per xp. Start with the planting chart in the guide underneath: find your level, plant the best tree and fruit tree it allows in every patch you can reach, and repeat whenever they finish growing.

Farming training route

Time to 99Done +some steps have no typical rate
XP still to gain13,034,431from level 1
Average rate– xp/hr6 steps left
LevelsMethodXP/hrXP neededHours
1–38Quests: Recipe for Disaster (goblin generals), Fairytale I, Forgettable Tale..., The Garden of Death, Garden of Tranquillity, My Arm's Big Adventure, the hot air balloon quest32,500 Farming xp. Bagged plants to 15 are the no-quest option.–30,408–
38–45Willow trees, orange then curry fruit trees, teaksWillow check-health 1,456.5 xp, teak 7,290.–31,104–
45–60Maple trees, pineapple then papaya fruit trees, mahogany at 55Maple 3,403.4 xp, mahogany 15,720.–212,230–
60–75Yew trees, palm fruit trees at 68, calquat at 72Yew 7,069.9 xp, palm 10,150.1.–936,679–
75–85Magic trees, dragonfruit at 81, mahogany and calquatMagic 13,768.3 xp, dragonfruit 17,335.–2,048,173–
85–99Magic, dragonfruit, celastrus, and redwood from 90Redwood 22,450 xp per tree. A full run is worth over 200,000 xp.–9,775,837–
Total13,034,431Done

Cost per xp of every method

Open the Farming calculator
ActionLevelXP eachProfit eachGP/XP
Guam herb patchHerbs · Planting 11 xp plus 12.5 xp per herb; assumes 8 herbs per patch.
9111+2,315+20.9
Marrentill herb patchHerbs · Planting 13.5 xp plus 15 xp per herb; assumes 8 herbs per patch.
14133.5+978+7.3
Oak treeTrees · Planting 14 xp plus 467.3 xp for checking health. Chopping gives Woodcutting xp only.
15481.3−276−0.6
Tarromin herb patchHerbs · Planting 16 xp plus 18 xp per herb; assumes 8 herbs per patch.
19160+661+4.1
Harralander herb patchHerbs · Planting 21.5 xp plus 24 xp per herb; assumes 8 herbs per patch.
26213.5+1,225+5.7
Apple treeFruit trees · Planting 22 + checking 1199.5 + 8.5 xp per fruit, picking all 6 fruit.
271,272.5−134−0.1
Willow treeTrees · Planting 25 xp plus 1456.5 xp for checking health. Chopping gives Woodcutting xp only.
301,481.5−553−0.4
Ranarr herb patchBest profitHerbs · Planting 27 xp plus 30.5 xp per herb; assumes 8 herbs per patch.
32271+14,515+53.6
Banana treeFruit trees · Planting 28 + checking 1750.5 + 10.5 xp per fruit, picking all 6 fruit.
331,841.5+80+0.0
Teak treeHardwood trees · Planting 35 xp plus 7290 xp for checking health.
357,325−569−0.1
Toadflax herb patchHerbs · Planting 34 xp plus 38.5 xp per herb; assumes 8 herbs per patch.
38342+13,488+39.4
Orange treeFruit trees · Planting 35.5 + checking 2470.2 + 13.5 xp per fruit, picking all 6 fruit.
392,586.7+1,659+0.6
Curry treeFruit trees · Planting 40 + checking 2906.9 + 15 xp per fruit, picking all 6 fruit.
423,036.9+75+0.0
Irit herb patchHerbs · Planting 43 xp plus 48.5 xp per herb; assumes 8 herbs per patch.
44431+9,127+21.2
Maple treeTrees · Planting 45 xp plus 3403.4 xp for checking health. Chopping gives Woodcutting xp only.
453,448.4−2,639−0.8
Avantoe herb patchHerbs · Planting 54.5 xp plus 61.5 xp per herb; assumes 8 herbs per patch.
50546.5+8,596+15.7
Pineapple treeFruit trees · Planting 57 + checking 4605.7 + 21.5 xp per fruit, picking all 6 fruit.
514,791.7+812+0.2
CactusSpecial trees · Planting 66.5 + checking 374 + 25 xp per spine; assumes the minimum 3 spines.
55515.5+3,468+6.7
Mahogany treeHardwood trees · Planting 63 xp plus 15720 xp for checking health.
5515,783−556−0.0
Kwuarm herb patchHerbs · Planting 69 xp plus 78 xp per herb; assumes 8 herbs per patch.
56693+15,242+22.0
Papaya treeFruit trees · Planting 72 + checking 6146.4 + 27 xp per fruit, picking all 6 fruit.
576,380.4+6,503+1.0
Yew treeTrees · Planting 81 xp plus 7069.9 xp for checking health. Chopping gives Woodcutting xp only.
607,150.9−11,170−1.6
Snapdragon herb patchHerbs · Planting 87.5 xp plus 98.5 xp per herb; assumes 8 herbs per patch.
62875.5+12,862+14.7
Potato cactusSpecial trees · Planting 68 + checking 230 + 68 xp per cactus; assumes 6 harvested (the listed minimum).
64706+269+0.4
Huasca herb patchHerbs · Planting 86.5 xp plus 110 xp per herb; assumes 8 herbs per patch.
65966.5+5,101+5.3
Camphor treeHardwood trees · Planting 88 xp plus 17840 xp for checking health.
6617,928−5,818−0.3
Cadantine herb patchHerbs · Planting 106.5 xp plus 120 xp per herb; assumes 8 herbs per patch.
671,066.5+13,398+12.6
Palm treeFruit trees · Planting 110.5 + checking 10150.1 + 41.5 xp per fruit, picking all 6 fruit.
6810,509.6−5,859−0.6
Calquat treeSpecial trees · Planting 129.5 + checking 12,096 + 48.5 xp per fruit, picking all 6.
7212,516.5−260−0.0
Lantadyme herb patchHerbs · Planting 134.5 xp plus 151.5 xp per herb; assumes 8 herbs per patch.
731,346.5+6,270+4.7
Crystal treeSpecial trees · Planting 126 xp plus 13,240 xp for checking health; yields untradeable crystal shards.
7413,36600.0
Magic treeTrees · Planting 145.5 xp plus 13768.3 xp for checking health. Chopping gives Woodcutting xp only.
7513,913.8−67,578−4.9
Dwarf weed herb patchHerbs · Planting 170.5 xp plus 192 xp per herb; assumes 8 herbs per patch.
791,706.5+8,023+4.7
Ironwood treeHardwood trees · Planting 145 xp plus 20380 xp for checking health.
8020,525−30,325−1.5
Dragonfruit treeFruit trees · Planting 140 + checking 17335 + 70 xp per fruit, picking all 6 fruit.
8117,895−137K−7.7
Spirit treeSpecial trees · Planting 199.5 xp plus 19,301.8 xp for checking health. Spirit seeds and saplings are untradeable.
8319,501.300.0
Celastrus treeSpecial trees · Planting 200 + checking 14,130 + 23.5 xp per bark; assumes the minimum 3 bark.
8514,400.5+5,486+0.4
Torstol herb patchHerbs · Planting 199.5 xp plus 224.5 xp per herb; assumes 8 herbs per patch.
851,995.5+14,511+7.3
Redwood treeSpecial trees · Planting 230 xp plus 22,450 xp for checking health.
9022,680−13,207−0.6
Rosewood treeHardwood trees · Planting 252 xp plus 23100 xp for checking health.
9223,352−141K−6.0

Profit each and GP/XP use current Grand Exchange mid prices, before the 2% GE tax. Negative numbers are a cost per action or per xp. XP/hr and GP/hr assume a typical efficient player.

How Farming xp really works

Almost all Farming xp comes from trees. You plant a sapling, come back hours later, and checking its health pays a large lump of xp. The more patches you plant per run and the more runs you do per day, the faster you level. A full high-level tree run is worth over 200,000 xp for about five minutes of play, which is why 99 takes three to four months of consistent runs rather than hundreds of hours at a keyboard.

Each tree pays a little xp when you plant it and the big lump when you check its health once it is fully grown. Fruit trees add a small amount for every fruit you pick, so pick them clean before you dig them up and replant.

That also means the skill rewards habit more than effort. Two tree runs a day beat a weekend binge every time, because the trees grow while you sleep.

Levels 1 to 38 without planting a seed

Seven quests carry you most of the way: the goblin generals part of Recipe for Disaster, Fairytale I, Forgettable Tale..., The Garden of Death, Garden of Tranquillity, My Arm's Big Adventure and the hot air balloon quest from Entrana. Together they give 32,500 Farming xp, which is level 38.

If you would rather not quest, buy 78 bagged plants from the Garden Supplier and plant them in your house garden to reach 15, then start oak trees. Making supercompost (8.5 xp per bucket) or ultracompost (10 xp) also trickles in early levels and you will need the compost anyway.

What to plant at every level

Your levelTree patchesFruit tree patchesHardwood and specials
15 to 29Oaknone yet (apple at 27)none yet
30 to 44WillowBanana at 33, orange at 39, curry at 42Teak at 35
45 to 59MaplePineapple at 51, papaya at 57Mahogany at 55
60 to 74YewPalm at 68Camphor at 66, calquat at 72
75 to 89MagicDragonfruit at 81Ironwood at 80, celastrus at 85
90 to 99MagicDragonfruitRedwood at 90, rosewood at 92

Always plant the highest tree your level allows. The jump from one tier to the next is large: a magic tree pays almost twice what a yew does, and a mahogany pays more than both. Fruit trees take about 16 hours, so they fit a daily run even if your regular trees get two. The Farming calculator shows how many of each sapling you need to reach a goal, priced at today's seed costs.

Check-health xp for the trees that matter

TreeLevelCheck-health xp
Willow301,456.5
Maple453,403.4
Yew607,069.9
Magic7513,768.3
Palm6810,150.1
Dragonfruit8117,335
Teak357,290
Mahogany5515,720
Calquat7212,096
Redwood9022,450

Hardwood trees stand out. Teaks and mahoganies give big xp for cheap seeds, so the Fossil Island hardwood patches are worth adding as soon as you have access. Calquat at 72 is cheap for its xp too. Celastrus at 85 is the odd one: lower xp, but its harvest is valuable for battlestaves, so it can make money rather than cost it.

Setting up a good tree run

  • Protect your trees. Pay the gardener at each patch with the listed produce so the tree cannot die. It is cheaper than replanting a magic sapling.
  • Use teleports. Spirit trees, fairy rings, the Farming Guild and house portals cut a run down to a few minutes. You can plant your own spirit tree from 83.
  • Bring compost. Ultracompost or supercompost on every patch lowers the chance of disease for anything you do not protect.
  • Time it. Regular trees finish within a day, so one run each morning and evening suits most players.

Fastest, cheapest and ironman routes

Fastest: plant the top tree in every patch you can reach, protect every one, and run twice a day. Saplings for magic trees and redwoods are the biggest cost, so this route needs a steady income from somewhere else.

Cheapest: skip protection payments and use ultracompost, accept the odd dead tree, and lean on teaks, mahogany and calquat, which are among the cheapest xp per gold in the skill. Expect 99 to take noticeably longer, but the bill drops a long way.

Ironmen: seeds are the bottleneck. Bird nests from birdhouse runs supply tree and fruit tree seeds, seed packs from Farming Guild contracts and Tithe Farm add more, and Hespori drops its own seeds. Run bird houses alongside every tree run from the start so the seeds are ready when your level is.

Farming Guild and Hespori

The Farming Guild opens at 45 with the beginner wing (cactus, allotments, a flower and a bush patch). At 65 the intermediate wing adds a herb patch, a tree patch, the anima patch and the cave where you fight Hespori. At 85 the advanced wing adds a fruit tree, a spirit tree and a celastrus patch, plus the redwood patch for when you reach 90. Kourend favour no longer applies, so the levels are the only gate.

Herb runs: the money side of Farming

Herbs grow in 80 minutes, so you can run them several times a day. They give modest xp but solid profit: ranarr opens at 32, snapdragon at 62, dwarf weed at 79 and torstol at 85. Herb prices change a lot with Herblore demand, so check the snapdragon price and the other herbs on the day before buying seeds. Our Farming money makers list compares every herb run at current prices.

Tithe Farm: the active alternative

If you want Farming xp from active play instead of runs, the Tithe Farm minigame in Hosidius opens at 34 Farming with no other requirement. You plant, water and harvest a field of seeds in an instance, and every 100 fruit takes about 19 minutes. Boosts work, but the boost has to be active both when you take seeds and when you plant them:

SeedLevelXP per 100 fruitRough xp per hour
Golovanova349,660about 30,000
Bologano5422,540about 70,000
Logavano7437,030about 117,000

Its rewards are worth getting even if you never train there: the farmer's outfit (400 points) gives about 2.5% extra harvest xp, the seed box saves bank space, and the herb sack (250 points, 58 Herblore) makes herb runs far less fiddly. Gricoller's can holds 1,000 doses of water.

The Sailing-era hardwoods

Camphor at 66 (17,840 check-health xp), ironwood at 80 (20,380) and rosewood at 92 (23,100) give more per tree than mahogany. They arrived with Sailing alongside the trees of the same names for Woodcutting, and our Sailing guide covers the skill that brought them.

Questions players ask

What is the fastest way to level Farming in OSRS?

Do the Farming quests to reach 38, then run every tree, fruit tree and hardwood patch you can reach, as often as they finish growing. Plant the highest tier your level allows and pay gardeners to protect them. Two runs a day gets most players to 99 in three to four months.

How do I start doing tree runs?

At 15, buy oak saplings (or grow them from acorns), bring payment for the gardeners, a spade and compost, then plant at Lumbridge, Varrock, Falador and Taverley. Check their health when grown, dig them up and replant. Add fruit trees from 27 and teaks from 35.

Is Tithe Farm worth doing?

Worth it for the rewards, especially the herb sack, seed box and farmer's outfit. As xp, it runs from about 30,000 an hour at 34 to about 117,000 with logavano at 74. Tree runs give far more xp per minute of play, so most players stop once they have the rewards.

What are the best Farming unlocks?

The Farming Guild at 45, 65 and 85, the Hespori fight at 65, your own spirit tree at 83, and the redwood patch at 90. Fossil Island hardwood patches and fairy ring access also make tree runs much shorter.

Is Farming profitable in OSRS?

Herb runs are one of the most reliable money makers in the game for low effort, especially with ranarr, snapdragon or torstol and the right diary boosts. Tree runs cost gold for saplings and protection, though celastrus at 85 can pay back through its harvest.