What each column means
- Instant buy: the price of the most recent trade where someone bought straight away. It is what you should expect to pay if you want the item now.
- Instant sell: the price of the most recent trade where someone sold straight away. Offer at or just under it to sell quickly.
- Margin: instant buy minus instant sell, after 2% tax comes off the sale. It is what flippers care about.
- Volume: units traded over the last 24 hours. Low volume means a price can be one trade old and easy to push around.
- Buy limit: how many you can buy every four hours. Selling has no limit.
- Change: movement over the last day.
Click an item to open its own page with a price chart over 24 hours, 7 days, 30 days and a year, its high and low alch values and the profit or loss from alching it. The nature rune price page is a good example, since that rune decides whether most alchs are worth casting.
How the Grand Exchange matches offers
The GE sits just north-west of Varrock centre. Members get 8 offer slots, free-to-play accounts get 3. Offers fill while you are elsewhere, and you collect from any bank.
You also always get the better side of the deal. Put in a buy at 1,200 when someone is already selling at 1,100 and you pay 1,100, with the difference refunded. Sell at 1,000 into a buyer bidding 1,050 and you get 1,050. That is why bidding slightly over the instant buy price is safe for small quantities: you rarely pay more than the market.
GE tax in practice
Since 29 May 2025 the Grand Exchange takes 2% of the sale price, rounded down and capped at 5 million coins per item. The seller pays it; buying is untaxed. Old School bonds are exempt, as are a set of low-level items such as basic tools, early food and some low-tier ammunition and runes.
| You sell for | Tax taken | You receive |
|---|---|---|
| 49 | 0 | 49 |
| 1,000 | 20 | 980 |
| 100,000 | 2,000 | 98,000 |
| 10,000,000 | 200,000 | 9,800,000 |
| 300,000,000 | 5,000,000 (cap) | 295,000,000 |
Because the tax rounds down, anything sold for 49 coins or less pays nothing, which is why cheap bulk items stay popular with new flippers. The GE flipping list works the tax out for you on every item.
Why prices move
Most price swings come from three places. Demand changes when new content arrives: a boss that rewards a certain weapon or needs a certain potion lifts both. Supply changes when a drop rate, shop stock or skilling method changes, or when a lot of players train the same skill at once. And some raw materials, such as logs, fish and ores, have a steady flood of supply from players and bots gathering them, which keeps a lid on their prices.
Big-ticket items such as the twisted bow trade in small numbers, so a single sale can move them. Compare the 7-day and 30-day charts before deciding a price is high or low.